This Pre-Season is pretty shitty
Because making Fizz longer range, with less mana costs, and more burst orientated makes him so much healthier.
Oh he landed ult and hits you with Q. There's 75+1.0AP damage at rank 1. With lichbane and runes that is 300 damage not including lichbane proc and his ult still buffs his AP damage. So its actually like 330 damage + lich bane or sheen + ult at level 6 without masteries. I don't see how almost anyone can win that even excluding his E. And if he hits you with near max range ult you are pretty much dead without him having to ignite unless you are at max hp and have like a
at level 6.
Glad to know Riot considers how much buffing an assassin that was already cancer without taking away from their kit. Sure he lost his execute but who needs it when you have raw damage to kill almost anyone at level 6.
Meanwhile
tries to be a ninja but fails at it because her kit isn't cohesive anymore. Caster that is supposed to AA something for damage gets the healing off the first proc and the damage off the second. ???????? Shouldn't it be the other way around especially considering you essentially removed her spellvamp and replaced it with really bad flat healing. Her kit encourages her to AA for sustain but that sacrifices her damage of her burst hardcore leaving her standing there having an existential crisis as she can't figure out whether she is supposed to heal, juke, or do damage. And then her E is made further into a noob trap and her late game has been gutted thanks to the nerfs to her ult CD between charges and complete butchering of her damage. I expect more AD Akali's than AP now. Die in half a second to 2500 damage and she heals for similar amounts to before just now scaling off AD items (which are mostly better effects).
Oh yea let's nerf Fervor into the ground and make it a 4s uptime. God forbid any AA caster be able to use the AD. At the very least let us refresh the stack timer with spell hits.
. Let's make a worse pink ward the season after removing
. Guess it's just another form of ward for supports to be forced to carry around and waste their gold on because no one else wants to blow 75g on a worse pink ward. Back to ye olde memes of supports trying to fucking murder eachother over killing pink control wards. It literally is so favored for the ahead team. If you can't kill that control ward you can't ward that bush and the game is essentially over as their jungler is going to be on your ass 24/7 and you won't have the vision to react to them.
is to slow and gimmicky to be useful and has poor stats to boot. The active is pretty worthless, but the passive is good and about the only reason this item will be bought.
Lethality still does not solve the inherent problems of armor pen. It just pushes it back to further in the game. The problem with armor pen is armor pen stacking. Lethality just alleviates the early game where flat armor pen is supposed to dominate while it is supposed to fall off in the late game. But with how much flat armor pen there was it is near impossible to ever make that happen. The solution to armor pen stacking was to limit how much you could stack and look at defensive items like
(the one thing Riot did right) and remove it from them.
The jungle clear is actually pretty good. The respawns seems a little too long though even though most junglers will not clear it all that fast as there are so many awkward camps. Like Krugs. Seriously I don't think anyone wants to kill Krugs anymore. I used to dislike going out of may way to kill Gromp before they adjusted it. But now I think Krugs is going to be my least favorite only because it just takes so long to clear. Fix Krugs and I think the jungle would be in a great spot for the most part (albeit plant balancing could do with some tuning).
Shaco feels kind of undertuned, but IDK haven't seen him enough with the fact that his kit is really bad at all stages of the game now just looking at it. The consistency brought to his kit sounds actually really nice though. But it doesn't seem to have solved his #1 problem which has always been hix box HP being abysmal. They die in 1 hit starting mid game instead of end of early game. His kit seems to be focused on burst someone hard, but then there is the fact that he is being encouraged to stealth more often and slowly whittle people down.
No changes to
which has been screwing up mid lane for so long... Yet I feel like you would gimp so many more people that rely on it rather than the many that abuse it. It needs to be pushed back towards being a tankier option and
and more who use it as a crutch should be compensated.