Juggernauts so far (Discussion thread)

Big Lincoln··4 votes·383 views

very long post.

I have a great soft spot for Juggernauts as my favorite class, but I'm a little disappointed in how they've turned out. They overlap a lot with each other, and don't really offer much to their teams besides damage.

I want to talk what these champions offer and what I (and you) think they should be doing. Feel free to add your own two cents, especially any mains of the champions.

Garen A lot of Garen's power is tied to the Villain passive, which is a little wonky and unreliable. Most of the changes to him, including upcoming armor shred buff, try to push him as a teamfighter when his kit lends himself to being bad at teamfighting. I think Riot needs to reevaluate what they're doing with him. In my opinion he should be pushed towards being more of a duelist; since he lacks the sort of AoE that other juggernauts have, let him excel at taking people down 1v1.

Mordekaiser - Doesn't feel like much of a Juggernaut at all. Horrible base stats and builds very outside of the class. Plus a gimmicky W and his XP passive, obvious reasons why his rework flopped. His unique qualities should be hybrid or magic damage of the group; I think he should be pushed to have the highest carry potential provided he's allowed to stay in range. He needs a little more autonomy, concerning his W.

Illaoi - issue with her is that tentacles are almost all of her power, but she cannot get them out fast enough late game. They're too strong early, too weak late. Her E is also a very frustrating mechanic for the enemy being chased off, and I feel not very rewarded for popping the spirit. In my opinion, her E should be reworked to spawn tentacles in the area where the spirit died, instead of following the champion affected. Her niche should be heavy zone control; this works towards that.

Yorick He doesn't feel enough like a raiser of the dead. Ghouls are too easily killed and take too long to spawn. Maiden is inconsistent and takes turret aggro too quickly. I think Yorick's minion cap should scale up to 8 with levels, and that his minion stacks should be conserved with him rather than as graves on the ground.

Skarner Riot gave up on him completely as a Juggernaut, which I think is a shame.

Volibear Same as Garen, but Volibear has always been a champ that just sort of comes in and out of the meta on his own. I think he's very strong right now, but the character is bland and uninspired. His execute and ult are quite nice, but I feel he could stand to get some small-scope changes to streamline him a little bit more.

Darius Shyvana Nasus Trundle are the ones I think have a good niche and strong theme. I'm quite happy with how they've turned out, even if I dislike some parts of them.

In addition to champions, Juggernauts have received indirect nerfs that's had noticeable impacts on them through their items being abused by other groups of champions. item 3071 lost health in favor of AD, item 3053 lost 100 health because ADCs abused it for a while, and item 3742 also lost enough stats that, in my opinion, it's now quite inferior to Randuin's, even for Juggernauts. Despite being a class that's meant to prioritize health over resists, they've been building Cleaver and going full tank for a while now.

item 3071 should be reverted to 500HP 30 AD, or made 400 hp 40 AD. less incentive for ADCs and assassins to buy it, more appealing for fighters.

item 3053 - Make the bonus AD last for as long as you're in combat, like Maw, and bump the health back up to 500 with a higher total cost. Smooth out the recipe a little, too. Make it more competitive with Maw.

item 3742 Just 100 more health would be fine. Since Randuin's has more armor and the 10% crit reduction, I think this would be a fair way to make this item a little more competitive.

Feel free to discuss, I'm happy to talk in great lengths about Juggernauts. Any changes, disagreements, or other concerns you have that I didn't think of, please feel encouraged to post.

6 Comments

Ralanr2 votes

I honestly think Yorick is fine as a juggernaut. I agree that his maiden take aggro too easily, but thinking on it she'd basically push a tower perfectly if she was pushing against a minion wave since every minion she kills rises as a mistwalker. I still think she should be allowed her own (I can't remember if she is) and late game passive Graves should spawn faster (but this is a personal problem because people don't let me last hit enough minions when clearing waves).

I think we can all agree that Mordekaiser was a failure in the rework and a full VGU will fix that.

Illaoi is a lane bully so it makes sense. Especially since her power is better stationary.

While I kinda like the villain mechanic, I can see it's downfall. It is too niche and honestly very telegraphed, plus the lack of control can frustrate players because they want to do the most damage against the target of their choice. They'd rather their true damage affect the carry instead of it suddenly switching to the tank.

Big Lincoln1 votes

Yorick got stale for me really quickly. There's not really a lot of room to flex mastery with him in fights outside of creative ways to use W. My biggest irk though is just that ghouls don't feel like a big enough part of him. They die so quick if you target them and he can only have 4 at a time the whole game. Hardly feels like an army, doesn't it?

I think Illaoi is fine as a lane bully; the E changes I suggested actually make her better as a stationary champion, I think, since it would give her a quick way to spawn tentacles near herself instead of how they work now, which removes the frustrating minigame that people have to play.

I just think that Garen is getting all these changes that would fit more on a teamfighter, when Garen is probably the worst at it since he has poor target selection and, besides Illaoi and Mord pre-Rylai, the worst gap-closing of the bunch. He's always been best at fighting people in short skirmishes if not just 1v1 duels; I think they should push him to do that better. Illaoi and Darius can be the teamfight monsters; Garen should be something else. I think the Villain mechanic should be tossed and more power put into the rest of his kit so he can do that job more reliably.

Big Lincoln1 votes

trimmed the post, surely someone else likes juggernauts

Tychusfindlay9191 votes

500+k almost diamond (ripperino college apps takin ma time) Darius main incoming.

As for most other juggernauts... Pretty bad spot. Why the hell does garen have out of combat sustain? By virtue of how juggernauts operate, giving him an out of combat sustain is moronic as hell. He shouldnt be punished for Eing multiple units, that means he achieved his goal of getting into the thick of things. Villain mechanic is retarded.

Yorick is... An early game nasus and late game something useless.

Illaoi is the useless chick with the super mega powerful E and R. She hits them right and demolishes everything in sight. If she doesnt, she just talks at you funny about spirits.

Shyvana... No idea what to think about her. Kind of useless, reminds me of master yi but not as good late game, maybe her changes made her better. Mira arya enthe also comes to mind.

Huekaiser would be great if his W was a bit more independent and his base stats a little less shit.

Darius where to begin with my man? Some (particularly in low ELOs) believe he's OP, and other think hes a walking heap of useless junk. Personally? I want his q nerf reverted. Other than that he is fine. Better tank itemization would benefit all juggs.

I dislike your change for cleaver. The only change it needs is half effective on ranged champs.

Big Lincoln1 votes

ripperino college apps takin ma time

college is hell

i still think Darius is the best designed Juggernaut so far. he plays the role perfectly right now; I think he should be held as the golden standard of the group.

I dislike your change for cleaver.

it's a mixed bag. My gripe with jugg itemization is that it was supposed to be a high HP, but they've removed a lot of health from their builds, so now they just build tank items again.

Shyvana

apparently doing very well right now, her winrate is up to 54%. I think she, along with a couple other juggs, should have their AP ratios cut and shifted onto AD. It'd streamline them a little bit better.

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