regarding the season 6 Masteries.

rubberduckie666··2 votes·642 views

now that they've been out for a fair ammount of time i think its fair to say ones we had last season were better. not only did they offer more choice and made you think about what you were gona pick but they also dint throw balance of the game outa whack for a while due to some keystones either being downright better than everything else (remeber leauge of thunderlords) or made some otherwise fine champions suddenly become a problem (Soraka for example).

i remeber sitting down and looking at my pages considering and theory crafting what would be best against a matchup and having to considering if i wanted to forgo some damage or mobility for more survivability. and vise versa. now i just brainlessly have 6 or so pages that i pick for every situation solely depending what my role is.

maybe its just me but sometimes _new _ dosent mean better.

FOR COMPARISON https://gdub4.files.wordpress.com/2015/07/apnomanamastery.jpg (A season 5 page)

http://i.imgur.com/wJ1PPRq.jpg (A season 6 page)

2 Comments

nananananacat2 votes

To be honest, I didn't like the new season masteries that much at first, but now I don't know if I can live without them. I think that they are fine as is, although I would like to see some more maseries added to the tree like Arcane Blade between the % armor and % magic penetration. I also really liked the passive gold generation mastery and extra gold for a support build, but not that is gone. The -10% critical strike damage was really good too. There are things to miss, but all in all, I think that the newer ones are cool and should stay, albeit, there should be more masteries and choices added in.

nananananacat1 votes

{quoted}

To be honest, I didn't like the new season masteries that much at first, but now I don't know if I can live without them. I think that they are fine as is, although I would like to see some more maseries added to the tree like Arcane Blade between the % armor and % magic penetration. I also really liked the passive gold generation mastery and extra gold for a support build, but not that is gone. The -10% critical strike damage was really good too. There are things to miss, but all in all, I think that the newer ones are cool and should stay, albeit, there should be more masteries and choices added in.

The trinket warding range bonus was pretty cool too and the 15% cooldown on Item actives.

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