Akali Rework
Edit: Pls no immediate downvote for Akali ;_;
Note that most of these numbers are just estimates or placeholders or whatever
Passive: -Akali's basic attacks deal 6% (+1% per 6 AP) of her attack damage as bonus magic damage. -Akali has a natural 5% Spellvamp -Akali only benefits from 75% of spellvamp gained through runes, masteries, and items
Q: Mark of the Assassin -Cooldown now 5/4.5/4/3.5/3
W: Twilight Shroud -Movement Speed bonus now decays over 1.5 seconds up from 1
E: Shadow Dance -Range: 850 -Cooldown: 22/20/18/16/14 -Cost: 30 Energy at all ranks Active: Akali throws out a kama at a targeted location that passes through minions, monsters, and champions marking all enemies it passes through. Akali can reactivate Shadow Dance to end the ability early. Once the kama reaches the end of its path or is reactivated it explodes and marks all targets hit. Akali then has a few seconds to dash to a target (note that she can only dash to one target and not all of the ones hit in a row). If Akali hits nothing then you suck and her sideboobs get smaller for the remainder of the game. Procs Mota
R: The Power of the Sideboob Passive: Akali gains a natural 5%/7.5%/10% Spellvamp (This is not affected by her passive) Passive: Shadow Dance now holds up to 2/3/4 charges. Cast in between charges is 0.75 seconds Active: For 7 seconds Akali is enraged with the power of the Sideboob and gets the following buffs: -Sideboobs greatly enlarged -Getting a kill or assist grants Akali 0.5/0.75/1 charge of Shadow Dance -Bonus 100 range on Mota -Procing Mota grants an extra 50% Energy -Movement Speed Bonus from Twilight Shroud is increased -Getting a kill or assist during the duration slightly reduces the cooldown
Overview:
- No more OP spellvamp but still has enough early on to do something for her. Obviously the numbers on her ult can be tweaked if she gets too ridiculous with the spellvamp.
- Her Shadow Dance is now a skillshot (something everyone wanted) so she doesn't have constant kill pressure on you all the time. It is a skillshot now so it gets a little extra range as well as can hold up to 4 charges now at max rank ult as a reward. Right now starting at level 6 all she has to do is wait for 3 charges and then she can zone you for the rest of the laning phase and with this change she can't get more charges immediately making her more bearable to play against during laning.
- No more annoying resets all the time except for the 7 or so seconds from her ult so she doesn't always have potential to pentakill your team 1v5.
- Mota has a shorter cooldown so she can use it more during her ult which gives her higher kill pressure during her ult. Dashing costs energy so the higher energy return during her ult helps her with that (it starts to add up)
- Shroud gets a small buff because it is basically useless right now with how many nerfs it has gotten.
Thoughts?