VERY Reasonable changes to Seeker's Armguard and Hexdrinker.
1700
20 Ability power + 20 armour
+
Unique active: stasis
Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. 150 second cooldown.
1300
15 attack damage + 25 magic resist
+
LIFELINE: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds. (150 second cooldown)
what do you think?
(note: only a partial comparison). I suppose the suggested CD on the active is a quite low, increasing to 180 seconds or 210 seconds and increase the cost to 1800. I just want to remove the horrible clunky build path of Zhonya's allowing mages to have a bit of early defence against assassins
and a
. what do you do?
Snare him right as he appears behind you and dodge his shurikens.
Bombs him and yourself and use satchel charges to space and slow him under turret.
Press R
W yourself and drop everything on him.
Wall him farther into your turret as soon as he appears behind you.
W as soon as he appears behind him then R, or just R yourself
W right behind yourself to snare him and watch him melt.
Charm him as soon as he appears after his Ult.
R Stun him and kill him under turret.
E him and ult
Ult him as soon as he reappears behind you after his Ult.
press R as soon as he reappears to knock him in while he is attacking you under turret.
