Sated Devourer should proc every THIRD auto on Ranged, not FOURTH.
Obviously the abuse cases for Sated Devourer are based around it's double-hit-effect part, not it's base magic damage or attack speed.
But the nerf from every 2nd basic attack to every 4th is a bit kneejerk crazy.
I don't think anyone is going to believe that a nerf to a jungle item bought on ranged champions in the jungle didn't happen largely because you guys are about to release an ADC designed to jungle. If Kindred is abusing it with the onhit every other auto, fix Kindred. Don't overnerf the item for every other player who likes playing some of the ADCs in the jungle.
If the item was actually as powerful as Riot is pretending on ranged champions, we'd be actually seeing ranged junglers using it and being OP as hell while doing so. We're by no means seeing a jungle twitch every single game like we were with 420Warwick or Runeglaive Ezreal. But Riot is cutting the effectiveness of Sated Devourer on ranged champions as if we were, instead of bringing Kindred in line.
Sure, it should be weaker on ranged champions, that's just an overall design philosophy that (should) be consistent amongst everything in game: Melee champions are more powerful than the safer ranged champions. But a cut from 2 basic attacks to 3 is plenty, cutting it from 2 to 4 is too heavy a nerf to the part of the item that's actually important.
I like playing Jungle Twisted Fate. I like playing Jungle Kayle. I like playing all the ranged junglers who can make fun, weird picks because of Sated being effective, and frankly if it were anywhere near as powerful on them as such a nerf would suggest, way more people would be doing it. Instead they're playing Lee Sin like always (which btw, thanks for adding more crap to his ult because he wasn't popular enough for once), instead of the obscure things that are a lot of fun to play.
Anyway, that's my little rant. About a nerf almost nobody cares about. But hey, maybe once in awhile Rioters will allow something new or different (that isn't a new champion) to exist instead of stifling it as hard as they can like they have for the last couple years. A guy can dream.
for ranged,
for melee, the item shall give the same experience for both ranged and melee.
The power level between melee and ranged are balanced on the champions skills/stats.