Sated Devourer should proc every THIRD auto on Ranged, not FOURTH.

Shinjusuke··2 votes·850 views

Obviously the abuse cases for Sated Devourer are based around it's double-hit-effect part, not it's base magic damage or attack speed.

But the nerf from every 2nd basic attack to every 4th is a bit kneejerk crazy.

I don't think anyone is going to believe that a nerf to a jungle item bought on ranged champions in the jungle didn't happen largely because you guys are about to release an ADC designed to jungle. If Kindred is abusing it with the onhit every other auto, fix Kindred. Don't overnerf the item for every other player who likes playing some of the ADCs in the jungle.

If the item was actually as powerful as Riot is pretending on ranged champions, we'd be actually seeing ranged junglers using it and being OP as hell while doing so. We're by no means seeing a jungle twitch every single game like we were with 420Warwick or Runeglaive Ezreal. But Riot is cutting the effectiveness of Sated Devourer on ranged champions as if we were, instead of bringing Kindred in line.

Sure, it should be weaker on ranged champions, that's just an overall design philosophy that (should) be consistent amongst everything in game: Melee champions are more powerful than the safer ranged champions. But a cut from 2 basic attacks to 3 is plenty, cutting it from 2 to 4 is too heavy a nerf to the part of the item that's actually important.

I like playing Jungle Twisted Fate. I like playing Jungle Kayle. I like playing all the ranged junglers who can make fun, weird picks because of Sated being effective, and frankly if it were anywhere near as powerful on them as such a nerf would suggest, way more people would be doing it. Instead they're playing Lee Sin like always (which btw, thanks for adding more crap to his ult because he wasn't popular enough for once), instead of the obscure things that are a lot of fun to play.

Anyway, that's my little rant. About a nerf almost nobody cares about. But hey, maybe once in awhile Rioters will allow something new or different (that isn't a new champion) to exist instead of stifling it as hard as they can like they have for the last couple years. A guy can dream.

15 Comments

Krashino1 votes

Id say just change it to every 3rd attack in general, Melee AND Range.

Kãtãrinã1 votes

kindred doesnt have any need for the "every x attacks double procs" since she has nothing to pro it with except the E which is a 1 time thing. im sure it was mostly for like vayne who every 2nd auto proced silver bolt passive on you. Maybe even for kayle idk. lol

dangopee1 votes

[{quoted}](name=Big Bad Doge,realm=NA,application-id=3ErqAdtq,discussion-id=XIN4OX0l,comment-id=0001,timestamp=2015-09-25T23:02:40.499+0000)

kindred doesnt have any need for the "every x attacks double procs" since she has nothing to pro it with except the E which is a 1 time thing. im sure it was mostly for like vayne who every 2nd auto proced silver bolt passive on you. Maybe even for kayle idk. lol

You might want to read his passive again...

Kãtãrinã1 votes

{quoted}

You might want to read his passive again...

i know the passive, its like having a permanent BORK but a bit stronger. (8% for BORK autos) so maybe if she gets a lot of stacks sure. other then that no. I've played her on PBE and warrior currently feels better on her

Sett up 4my gank1 votes

[{quoted}](name=Big Bad Doge,realm=NA,application-id=3ErqAdtq,discussion-id=XIN4OX0l,comment-id=000100000000,timestamp=2015-09-25T23:07:44.820+0000)

i know the passive, its like having a permanent BORK but a bit stronger. (8% for BORK autos) so maybe if she gets a lot of stacks sure. other then that no. I've played her on PBE and warrior currently feels better on her

thats because you are playing her with nerfed devourer..... if it was still every other auto she would be broken. you can easily get her stacks to 10% current health, then build bork, 18% current health per auto, with sated only taking 2 hits is ridiculous

dangopee1 votes

[{quoted}](name=Big Bad Doge,realm=NA,application-id=3ErqAdtq,discussion-id=XIN4OX0l,comment-id=000100000000,timestamp=2015-09-25T23:07:44.820+0000)

i know the passive, its like having a permanent BORK but a bit stronger. (8% for BORK autos) so maybe if she gets a lot of stacks sure. other then that no. I've played her on PBE and warrior currently feels better on her

I can't imagine not getting at least the minimum 6 almost every game when you get free stacks from camps pre 6 stacks. Devourer into bortk should be core on her. Its on on-hit oriented champion....

Maximum Morde1 votes

I'd say remove the extra onhit proc altogether and give the item some other effect.

dangopee1 votes

And yeah I agree Riot always seems to overnerf things, there's no middle ground for them. Devourer is pretty much the only jungle item kindred is going to be able to buy and its going to be pretty lackluster on him already.

Marthian1 votes

them* and people are reporting success with Warriors too if I recall.

Cenobite Azaziel1 votes

{quoted}

Sure, it should be weaker on ranged champions, that's just an overall design philosophy that (should) be consistent amongst everything in game: Melee champions are more powerful than the safer ranged champions. But a cut from 2 basic attacks to 3 is plenty, cutting it from 2 to 4 is too heavy a nerf to the part of the item that's actually important.

Nope. Yommu had melee/ranged differences. The item gives the same stats now. Sure you could bring up frozen mallet, and the only reason there is a difference in it's stats is because of the orb walking/stutter step. Using that technique, the effect "feels" the same Design philosophy changed. Unless the item makes no sense in it's effect item 3077 for ranged, item 3085 for melee, the item shall give the same experience for both ranged and melee. The power level between melee and ranged are balanced on the champions skills/stats.

The Yetii Rider1 votes

[{quoted}](name=Cenobite Azaziel,realm=NA,application-id=3ErqAdtq,discussion-id=XIN4OX0l,comment-id=0004,timestamp=2015-09-25T23:18:44.749+0000)

Nope. Yommu had melee/ranged differences. The item gives the same stats now. Sure you could bring up frozen mallet, and the only reason there is a difference in it's stats is because of the orb walking/stutter step. Using that technique, the effect "feels" the same Design philosophy changed. Unless the item makes no sense in it's effect item 3077 for ranged, item 3085 for melee, the item shall give the same experience for both ranged and melee. The power level between melee and ranged are balanced on the champions skills/stats.

Phage gives only half as much MS for ranged champions, so that applies to Black Cleaver and Trinity Force too.

Cenobite Azaziel1 votes

{quoted}

Phage gives only half as much MS for ranged champions, so that applies to Black Cleaver and Trinity Force too.

"Sure you could bring up frozen mallet, and the only reason there is a difference in it's stats is because of the orb walking/stutter step. Using that technique, the effect "feels" the same"

Same thing with ms boost from phage.

IQ DROP1 votes

no one wants vayne to get a double stack on the third attack that would destroy this game...

Cenobite Azaziel1 votes

In a pbe patch near you: "Dear god, kayle still is strong! Devourer proc every 10 hits!" plus -5ad.

MorganFreemanBot1 votes

Any change that guts vayne jungle is a good change.

More from Gameplay

More by Shinjusuke