Turrets need the most urgent fix

LegacyDAP··4 votes·628 views

Turrets are the reason snowballing is the easiest thing in League next to playing Warwick. They give a very high amount of gold and they're extremely easy to take. If we fix turrets now I can see so many things actually improving in League. I'll even give some examples of what I think would improve.

  • Death timers actually wouldn't be that long if it was harder to get turrets, because they'd maybe get a turret and possibly (a contested) baron, instead of 2 or 3 turrets and (rarely contested) dragon/baron.

  • Games would not snowball into oblivion. I'm so tired of people being able to get 1-2 turrets by 10 minutes and that's game. I want to see a turret be taken by 15-17 minutes as a team effort, not 2 turrets be taken by split pushing top and the 4 mid shoving crazy to get the other turret.

  • Possibly better changes for items that are complete garbage now and get out shined by Zz'rot because turrets are so weak. item 3056

  • Games would actually last 30-45 minutes, and wouldn't be a complete stomp the whole time. Everytime a game actually does last 30-45 minutes, it's because a team comp wins, not because of player skill, because there is so many broken champions right now that cause it to last this long after they lose lanes and early.

5 Comments

Faeri Pinkett1 votes

I agree, I just had this happen in ranked. Adc on enemy team pushed bot, Fiora pushed top, Zed/Fiddle/Amumu pushed mid. Like, Zed heavily poking me , So jungler and botlane roamed mid because we thought, Hey - We can turn this into 3 easy kills.

Nope. Nope. NOPE. They had the amumu + fiddle combo. So it quickly became a "Hold the turret while trying to hold other turrets." Which lead to us losing top and bot, and then we lost dragon because fiora and mf did it by themselves. Fiora teleporting into a ward or something while amumu/fiddle held us mid. We lost the game hard. Once you get behind in gold, unless you can somehow stall all turrets - You usually lose.

A simple fix would be to increase turret dmg. Like, Give us that ramping hell damage. First strike can be nothing, and you don't have to fix it versus minions. But omg I NEED to have my turrets able to actually protect me.

Like, if it switches targets before the ramping has cooled off - (There should be a heating up animation for the turret.) Or a bar over the turret, Can be something like, after each strike turret dmg is increased by 5% - Upt to a total of 100% additional dmg. (Aka can't sit under our turret tanking it.)

If the turretis ohmwrecked then it cancels all scaling dmg and shit.

I want turrets to be a STRUGGLE. Not a simple grab and ditch. These things are the equivalent to bosses in mmos, and right now they feel more like tufts of grass that you just pluck for material game.

Like if five people group for a turret - two-three people should beable to defend the turret. If the enemy can use range to wittle it down thats fine. But right now theres 0 point of siege comps. 0 point of turret defending. You can't defend a turret. It'll always fall unless you can completely destroy all minion waves and enemy champions trying to take it.

AnCa1 votes

I think Riot intentionally want the games to be shorter this season. So like you said they made it snowbally and the turret became paper thin. Tbh I am ok with it eitherway, maybe its just me

But since your brought up zz'rot. I think zz'rot is a just a fun concept but bad idea in the end, sure its fun if 1 person gets it and create an extra dimension to pushing in this meta. But everything changes when people realize they can get like 3 of them and the opponent team would not be able to manage the presure unless they also get some zz'rot, the game quickly becomes really boring. Or maybe zz'rot is just not balanced right now, and Riot is gonna fix it soon. Either way, in the mean time its clearing zz'rot portal all the time! Yay!

EcchiOtakuTM1 votes

Turrets aren't the issue. Death timers are. They improved the game's pacing and never fixed death timers at all.

Noone wants to do anything cause death is the best CC making games feel boring to play.

LegacyDAP1 votes

They're both issues.

Bodkins Odds1 votes

I'm okay with either the turrets having little health or with them doing little damage, but having them both do no damage and have no health isn't working.

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