Assassin rework in a nutshell
- Harder to play, way more complex + potential. Current you have to burst someone low health to get a reset then chain kill everyone, ult if you don't get a reset. New one have to keep in mind all that plus dagger placement with Q and W.
- More like assassin's creed, but useless. Will be played as a bruiser if they buff his numbers instead of his inability to gap close. Movement speed gutted for no reason: 350->335.
- Delays everywhere, will have to build tanky, will be basically a ryze with more mobility and way less dps.
- Since his AD gain is not tied to him stacking AD and the lowered damage on his spells, expect him to build stuff like:
to maximize the effectiveness of his ult active & AD gain.
- AD shaco gutted, AP shaco buffed. Will be always played as AP unless noob or trolling.
- Will be forced to autoattack more, expect more AD and less AP on builds, forced to build bruiser, can't burst anymore.
- Still can't go full AP, will have a tanky AP build instead of full tank.
- Easier laning phase, ult scaling damage overall nerfed, base buffed, but has more potential utility. Combo is not WQ anymore, now it's Q - wait 2s - W - AA. Ekko 2.0, will be forced to build tanky as he has to wait 2s in open fire to get his full damage.
- More consistency, way less burst on isolated targets, has to get at least 2x Q to kill someone. More utility on evolved ult and W. Will use a bruiser build.
- AP useless now. Ult reveals only 1 champion, much less reliable. ADC just has to stand next to someone and rengar can't jump on them. W has kinda
healing, may be built with more hp to abuse this.
Tl;dr : They all have delays everywhere in their combo forcing them to wait a few seconds and open to retaliation in order to get their full damage off. This will result in most of them either being useless or built bruiser.
, they don't have dps.