Teleport has more counterplay than any other summoner spell in this game...

Cloud273··2 votes·863 views

Unlike other summoner spells, where the effect is instant, teleport is a channel that can be interrupted EXTREMELY easily (including by yourself accidentally sometimes). You can also just kill the person outright before the channel even finishes. So why does this spell have the longest cooldown?

I'd also like to point out that the (fairly) recent teleport nerf was an indirect nerf to tanks. Why you ask? Tanks have trouble making plays by themselves. They don't do much damage to towers or objectives and they can't 1 v 1 unless extremely fed. Tanks do best when they have an ally with them (preferably someone who has damage). So as you can see it's not just itemization and runes screwing over tanks this season but summoner spells too! Riot is truly doing everything in their power to make sure tanks are useless this season.

8 Comments

Baron Barian5 votes

"teleport is a channel that can be interrupted EXTREMELY easily (including by yourself accidentally sometimes)"

Someone hasn't read the patch notes in a while.

Hethalean3 votes

It's also one of the strongest. That's why it has such a long cooldown.

Cloud2731 votes

{quoted}

It's also one of the strongest. That's why it has such a long cooldown.

Not really. The fact that is has all the counterplay I mentioned makes it inferior to every other summoner spell in the game.

Marshbouy4 votes

the last like 4 seasons of worlds would like to have a word with you.

Cloud2731 votes

{quoted}

the last like 4 seasons of worlds would like to have a word with you.

Yea it was used at worlds. And the counterplay I mentioned was abused by the pros. And MANY MANY teleport attempts were thwarted due to said counterplay. What's your point? It's not like flash where literally EVERYONE has it.

Meredith Stout1 votes

Jungle Shaco

Death by Glamour1 votes

worlds is not soloQ

FOR JUSTICE3 votes

{quoted}

Unlike other summoner spells, where the effect is instant, teleport is a channel that can be interrupted EXTREMELY easily (including by yourself accidentally sometimes).

they removed cancelling it, and thats why you move out of potential CC that could stop you. like rift herald channeling you only do it if its safe

You can also just kill the person outright before the channel even finishes. So why does this spell have the longest cooldown?

because no matter where you are on the map you'll always be at a travel time of 4 seconds. and later in the post you even say its mainly used for tanks who wont die in 4 seconds no matter what, unless its a group.

I'd also like to point out that the (fairly) recent teleport nerf was an indirect nerf to tanks. Why you ask? Tanks have trouble making plays by themselves.

they have trouble because they're by design supposed to be team players, not solo killers. and the most recent nerf of teleport (i assume youre reffering to the cooldown nerfs) were because that one summoner spell outclassed every other champion with a global/semiglobal travel ultimate.

They don't do much damage to towers or objectives

demolish

and they can't 1 v 1 unless extremely fed.

same as above

Tanks do best when they have an ally with them (preferably someone who has damage). So as you can see it's not just itemization and runes screwing over tanks this season but summoner spells too! Riot is truly doing everything in their power to make sure tanks are useless this season.

sion is like, the best one by far, and galio is flat out busted. aftershock prevents any retaliation damage, grasp is free health, and guardian is a free defensive shield for walking next to someone.

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