Ranged AD Item Concepts

Stacona··1 votes·166 views

This is a brain storming post, for fun and semi-serious, basically this post will create a world where Marksmen [I guess possibly AD melees too] will have more diversity in build paths. This world will keep all current AD items in the game and just add more without taking away at all from the current items and what they do even with this concept items may or may not be doing similar things than current item.


Noxian Hammer: Recipe: B.F. Sword (1550g) + Recurve Bow (1100g) + Pickaxe (875g) + 275g = 3800g

Statistics: +80 Attack Damage +40% Attack Speed +UNIQUE Passive: Basic attacks within 2 seconds of each other deal 10 plus 5% additional damage from the previous basic attack up to a cap of 10 plus 50% additional damage. This bonus damage may be increased further with bonus critical strike damage.

Bonus critical strike damage can be obtained from specific runes and Infinity Edge's passive. So with Infinity Edge the bonus increased damage will be 7.5% from 5% up to a cap of 75% from 50% for example.

Iron Boots: Recipe: Boots of Speed (325g) + Long Sword (360g) + 315g = 1000g

Statistics: +20 Attack Damage +UNIQUE Passive - Enhanced Movement: +45 Movement Speed


Knight's Spur: Recipe: Boots of Speed (325g) + 775g = 1100g

Statistics: +UNIQUE Passive: +10 Armor Penetration +UNIQUE Passive - Enhance Movement: +45 Movement Speed


The Vampire King's Blade: Recipe: Recurve Bow (1100g) + Vampiric Scepter (800g) + Vampiric Scepter (800g) + 500g = 3200g

Statistics: +20 Attack Damage +40% Attack Speed +UNIQUE Passive: Deal 10 bonus damage on-hit and deal 8% of the target's missing health as bonus physical damage on-hit when a target is below 30% health. (Maximum 100 damage against monsters) +UNIQUE Passive - Life Steal: +20% Life Steal +UNIQUE Passive: Restore health equal to 2% of your target's maximum health on-hit for yourself.

Bloodthirster's Life Steal passive will have the same named UNIQUE Passive so that you cannot stack highest tier Life Steal items for absurd sustain with doubling up on it - this will be for sustain dedication item with the second passive, and Bloodthirster a mix of offense, defense, and high sustain. To reduce Blade of the Ruined King and this item's on-hit passive synergy the missing % health passive does not trigger until the target is below 30% health.


Blood Saw: Recipe: Pickaxe (875g) + 625g = 1500g

Statistics: +25 Attack Damage +UNIQUE Passive - Slow Cut: Basic attacks on-hit grant +1 armor penetration which stacks up to 20 times for 4 seconds. +UNIQUE Passive - Blood Explosion: Executing units with a basic attack causes the unit to create a bloody explosion upon death to deal 1% of nearby targets' maximum health as magic damage per armor penetration stack (20% of nearby targets' maximum health as magic damage). (Maximum 400 magic damage against monsters) [approx. bloody explosion radius ~250 units]

Bloody Wheel Saw: Recipe: Blood Saw (1500g) + 1000g = 2500g

Statistics: +25 Attack Damage +UNIQUE Passive - Slow Cut: Basic attacks on-hit grant +5% armor penetration which stacks up to 20 times for 4 seconds. At 20 stacks basic attacks deal true damage instead of physical damage. +UNIQUE Passive - Blood Explosion: Executing units with a basic attack causes the unit to create a bloody explosion upon death to deal 1% of nearby targets' maximum health as magic damage per armor penetration stack (20% of nearby targets' maximum health as magic damage). (Maximum 400 magic damage against monsters) [approx. bloody explosion radius ~250 units]


Lightning Blade: Recipe: B.F. Sword (1550g) + Pickaxe (875g) + Avarice Blade (800g) + 275g = 3500g

Statistics: +80 Attack Damage +10% Critical Strike Chance +UNIQUE Passive - Chain Lightning: Basic attacks and moving grant charges and at 100 charges Chain Lightning may be used on the next basic attack. Upon using a basic attack consume 100 charges to deal 100 bonus magic damage to up to 4 targets which this magic damage may critically strike. +UNIQUE Passive: Gain +1% Critical Strike Chance per +5% Attack Speed.

Statikk Shiv will have the same named UNIQUE Passive; the passives are identical with the difference in items is gold costs and base stats. Lightning Blade will be the item to be paired with Attack Speed items like Hurricane or Phantom Dancer; while Statikk Shiv will be paired with Attack Damage items like Infinity Edge and Bloodthirster.


Skittering Dagger: Recipe: Long Sword (360g) + Long Sword (360g) + 280g = 1000g

Statistics: +30 Attack Damage +5% Movement Speed

Spider Sword: Recipe: Skittering Dagger (1000g) + B.F. Sword (1550g) + 450g = 3000g

Statistics: +80 Attack Damage +8% Movement Speed +UNIQUE Passive: Basic attacks have web attached to them allowing them to cling onto targets and their location for the next 1.5 seconds. If any unit breaks the web then they are stopped and slowed by 80% for 1 second. Units must extend the web's range by 450 units for the web to break. +UNIQUE Active: All units that are currently affected with web will be rooted in place for 1 second and have their instant teleport, dash, and jump spells silenced for 3 seconds (60 seconds cooldown).

Flash range is 400 units just for context and this item is an anti-mobility item. So those that get caught by the spider, will get devoured by the spider.


Hope you appreciate the post and ideas! ~ Stacona

5 Comments

Icestar11861 votes

Noxian Hammer: I feel like it would be too easy to fully stack and start doing really crazy damage, but the concept is interesting.

Boots ideas: These could definitely work. The numbers might need to be tweaked a little, though. I'm not sure of the exact gold efficiency statistics.

TVKLDB: Needs a shorter name, and maybe a nerf to one of the unique passives. I feel like even with the limit, it would synergize too well with BORK on an attackspeed bruiser.

Saw: Needs a better build path and maybe a lower cap on the stacks, although if they run out quickly enough it shouldn't be too much of an issue.

Lightning Blade: I think this would be an interesting item. I can see it possibly replacing Blade of the Ruined King or Bloodthirster on some builds.

Spider Sword: I think it seems a little too complex and it could provide too much disruption for an ADC.

Stacona1 votes

It should be equal damage to infinity edge just attack speed instead of crit chance, equal when fully stacked [10 basic attacks] - basically it is 100% + 50% + 10 attack damage - with crits only affecting the 100% ad - with infinity edge basic attacks can be 100% to 250% + 75% + 10 attack damage - of course when fully stacked

The armour pen boots should be equal to magic pen boots exactly - the attack damage boots will be slightly efficient because of the extra movement speed tier 2 boots give, but not because of the attack damage

i could lower the trigger rate for the missing health further, i want this item to be more of the lifesteal over damage side of things and blade more damage orientated - also i could remove the Life Drain bit so the name is The Vampire King's Blade

Blood Saw I want it to be a stronger last whisper , but you need to work for it and not instant gains also more expensive - i may make a smaller item for the build path, perhaps allow for the explosive execute to be its own smaller item

Sacrifices life steal, but as a higher damage build it can work for more glass cannon - or replace it with high tier damage instead of things like infinity edge and have super synergy with hurricane

Spider Sword i just want a super fun item, mainly for normals and customs- but also items that directly target mobility, i may do a massive rework here to make it more viable and counter mobility better and less circumstance scenarios

Stacona1 votes

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