Ranged AD Item Concepts
This is a brain storming post, for fun and semi-serious, basically this post will create a world where Marksmen [I guess possibly AD melees too] will have more diversity in build paths. This world will keep all current AD items in the game and just add more without taking away at all from the current items and what they do even with this concept items may or may not be doing similar things than current item.
Noxian Hammer: Recipe: B.F. Sword (1550g) + Recurve Bow (1100g) + Pickaxe (875g) + 275g = 3800g
Statistics: +80 Attack Damage +40% Attack Speed +UNIQUE Passive: Basic attacks within 2 seconds of each other deal 10 plus 5% additional damage from the previous basic attack up to a cap of 10 plus 50% additional damage. This bonus damage may be increased further with bonus critical strike damage.
Bonus critical strike damage can be obtained from specific runes and Infinity Edge's passive. So with Infinity Edge the bonus increased damage will be 7.5% from 5% up to a cap of 75% from 50% for example.
Iron Boots: Recipe: Boots of Speed (325g) + Long Sword (360g) + 315g = 1000g
Statistics: +20 Attack Damage +UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Knight's Spur: Recipe: Boots of Speed (325g) + 775g = 1100g
Statistics: +UNIQUE Passive: +10 Armor Penetration +UNIQUE Passive - Enhance Movement: +45 Movement Speed
The Vampire King's Blade: Recipe: Recurve Bow (1100g) + Vampiric Scepter (800g) + Vampiric Scepter (800g) + 500g = 3200g
Statistics: +20 Attack Damage +40% Attack Speed +UNIQUE Passive: Deal 10 bonus damage on-hit and deal 8% of the target's missing health as bonus physical damage on-hit when a target is below 30% health. (Maximum 100 damage against monsters) +UNIQUE Passive - Life Steal: +20% Life Steal +UNIQUE Passive: Restore health equal to 2% of your target's maximum health on-hit for yourself.
Bloodthirster's Life Steal passive will have the same named UNIQUE Passive so that you cannot stack highest tier Life Steal items for absurd sustain with doubling up on it - this will be for sustain dedication item with the second passive, and Bloodthirster a mix of offense, defense, and high sustain. To reduce Blade of the Ruined King and this item's on-hit passive synergy the missing % health passive does not trigger until the target is below 30% health.
Blood Saw: Recipe: Pickaxe (875g) + 625g = 1500g
Statistics: +25 Attack Damage +UNIQUE Passive - Slow Cut: Basic attacks on-hit grant +1 armor penetration which stacks up to 20 times for 4 seconds. +UNIQUE Passive - Blood Explosion: Executing units with a basic attack causes the unit to create a bloody explosion upon death to deal 1% of nearby targets' maximum health as magic damage per armor penetration stack (20% of nearby targets' maximum health as magic damage). (Maximum 400 magic damage against monsters) [approx. bloody explosion radius ~250 units]
Bloody Wheel Saw: Recipe: Blood Saw (1500g) + 1000g = 2500g
Statistics: +25 Attack Damage +UNIQUE Passive - Slow Cut: Basic attacks on-hit grant +5% armor penetration which stacks up to 20 times for 4 seconds. At 20 stacks basic attacks deal true damage instead of physical damage. +UNIQUE Passive - Blood Explosion: Executing units with a basic attack causes the unit to create a bloody explosion upon death to deal 1% of nearby targets' maximum health as magic damage per armor penetration stack (20% of nearby targets' maximum health as magic damage). (Maximum 400 magic damage against monsters) [approx. bloody explosion radius ~250 units]
Lightning Blade: Recipe: B.F. Sword (1550g) + Pickaxe (875g) + Avarice Blade (800g) + 275g = 3500g
Statistics: +80 Attack Damage +10% Critical Strike Chance +UNIQUE Passive - Chain Lightning: Basic attacks and moving grant charges and at 100 charges Chain Lightning may be used on the next basic attack. Upon using a basic attack consume 100 charges to deal 100 bonus magic damage to up to 4 targets which this magic damage may critically strike. +UNIQUE Passive: Gain +1% Critical Strike Chance per +5% Attack Speed.
Statikk Shiv will have the same named UNIQUE Passive; the passives are identical with the difference in items is gold costs and base stats. Lightning Blade will be the item to be paired with Attack Speed items like Hurricane or Phantom Dancer; while Statikk Shiv will be paired with Attack Damage items like Infinity Edge and Bloodthirster.
Skittering Dagger: Recipe: Long Sword (360g) + Long Sword (360g) + 280g = 1000g
Statistics: +30 Attack Damage +5% Movement Speed
Spider Sword: Recipe: Skittering Dagger (1000g) + B.F. Sword (1550g) + 450g = 3000g
Statistics: +80 Attack Damage +8% Movement Speed +UNIQUE Passive: Basic attacks have web attached to them allowing them to cling onto targets and their location for the next 1.5 seconds. If any unit breaks the web then they are stopped and slowed by 80% for 1 second. Units must extend the web's range by 450 units for the web to break. +UNIQUE Active: All units that are currently affected with web will be rooted in place for 1 second and have their instant teleport, dash, and jump spells silenced for 3 seconds (60 seconds cooldown).
Flash range is 400 units just for context and this item is an anti-mobility item. So those that get caught by the spider, will get devoured by the spider.
Hope you appreciate the post and ideas! ~ Stacona