An Urgot Rework
I try to explain things after I list my ideas, but for the most part I will move Urgot into a skill shot based marksman with his acid hunter rather than this marksman tank ad bruiser support initiator thing (clear identity right?).
Basic Attack Range: 425 units
Zaun-Touched Bolt Augmenter (Passive): [levels @1/6/11/16] Urgot's basic attacks and Acid Hunter reduce all damage that his target deals by 10/15/20/25% for 2.5 seconds and Urgot moves 15/20/25/30% faster if the affected target is an enemy champion and Urgot is moving away.
Acid Hunter (Q): Cooldown: 1.75/1.5/1.25/1.0/0.75 second; Cost: 40 Mana; Range: 1000 units Urgot fires a missile in the target direction to deal 90/95/100/105/110% AD as physical damage to the first enemy struck. Refunds 40 Mana if Acid Hunter hits an enemy. Acid Hunter may critically strike.
Terror Capacitor (W): Cooldown: 16/15/14/13/12 seconds; Cost: 80 Mana Passive: Urgot gains 3/6/9/12/15% Spell Vamp. This value is doubled to 6/12/18/24/30% Spell Vamp while his shield still holds.
Active: Urgot gains a shield equal to 60/90/120/150/180(+10% Max Health)(+40%AP) for the next 5 seconds.
Noxian Corrosive Charge (E): Cooldown: 16/15/14/13/12 seconds; Cost: 80 Mana; Range: 900 units Urgot launches a corrosive charge at a target area to deal 80/135/190/245/300(+40%Bonus AD) physical damage, slow by 25/30/35/40/45%, and reduce armor by 12/14/16/18/20% to struck enemies over the next 4 seconds.
Hyper-Kinetic Position Reverser (R): Cooldown: 130/110/90 seconds; Cost: 100 Mana; Range: 550 units Urgot targets an enemy champion and channels for 1 second, suppressing the target for the duration. If the channel completes, Urgot will swap his target's position to the opposite side of Urgot, the target will be slowed by 20/30/40% for 3 seconds.
Many changes have happened here and I will go over them in order:
Zaun-Touched Bolt Augmenter: Still provides the damage reduction, slightly weaker early on but now scales with Urgot's levels. An additional effect is that now Urgot gains a bit of movement speed when running away from affected targets to have this as a kiting passive for the later game on top of a good trading passive.
Acid Hunter: This took a hefty nerf early game, but now scales very well with the opportunity to critically strike just like a skill shot basic attack to be able to build items like ghostblade and infinity edge. Also an important thing to note is that I removed Urgot's mana costs making him a resourceless champion for the fact that Acid Hunter is now this skill shot basic attack type of spell that can critically strike (still cannot apply on-hit effects or life steal).
Terror Capacitor: This is now a defensive spell and the spell vamp is for his Acid Hunter since there is no optimal spell vamp item for AD champions. The slow has been removed while the shield is active but the slow has been moved to his (E) not so much being against the slow on basic attacks and Acid Hunters but power needed to be adjusted for the sustain being added.
Noxian Corrosive Charge: Pretty much the same spell, just now additionally slows and no longer creates targeted Acid Hunters to affected targets. The targeted Acid Hunters was one of the things which restricted Urgot from gaining any power because of the poor gameplay that a 1200 range spamable physical damage nuke creates, with Acid Hunter being restricted to only being a skill shot Urgot can now receive power to his kit.
Hyper-Kinetic Position Reverser: Range reduced for the change I created here, so the spell still suppresses and then swaps his targets location to the opposite side of Urgot instead of Urgot and his target being swapped place, and of course Urgot no longer gains armor and magic resist after the swap. There is still a risk factor to this spell due to its short range, but now that Urgot no longer suicides after he uses his ultimate he no longer needs armor and magic resist as well as the change makes more sense for a damage dealer while keeping the swapping ultimate intact just the target swaps polar opposite positions instead of swapping with Urgot.
Enjoy the ideas and have a good day! ~ Stacona
EDIT: Urgot is a mana user again, Acid Hunter remains at 1000 range, and his shield now has a health ratio but the AP ratio went down so did the base value