On-hit to Crit Quint Essences for Triforce Fighters and Marksmans

LilxPaprika··4 votes·543 views

New Crit Rune Concept:

Quintessences gives +3.25 on-hit physical damage Or Receive 2.5% crit chance If you have 20% crit chance.

Reasoning, Helps you reach that 33.5% crit chance sweetspot (1 in 3 AA) with just triforce and runes. 2 Quints (valued at 2.5) and 9 crit marks would yield 13.5% crit + 20% from item 3086 . Great on champions like Hecarim UdyrVi Shyvana Irelia Trundle Pantheon Evelynn XinZhao Yorick Olaf Skarner

2.5% crit chance isn't as much as you might think. Current crit quintessences aren't very gold effecient and as such are also rarely used. the explanation I can think of for this is to deincentivize cheesing by critting to win trades early game (lvl 1-3 mostly). The above suggestion would do away with this cheese factor and so can afford to grant us a fair mid game crit chance value.

25 gold per Attack Speed 40 gold per Crit Chance

4.5% attack speed quint essence would translate to 2.8% crit chance runes.

item 1043 : 15 on-hit damage = 375 Gold 25 attack damage = 875 Gold

An on-hit quintessence value equivalent to 2.25 ad quints is about 3.17 on hit damage.

you be the judge, would you say the values listed are pretty fair?

For ADCs anyone that has crit scaling spells likeCaitlyn Ashe would benefit from this upon completing item 3031 Or marksman that wish to start with a lot of attack speed (attack speed marks) without compromising last hitting. Like KogMaw Vayne Twitch Kalista Or even Gangplank that wishes to go a bit more tanky could get either item 3031 or item 3078 and still have reliant crit chance to work with. Fair tradeoff for the tankiness/utility he might need to offer his team comp. item 3078 item 3053 item 3146 item 3143 item 3065

Ad runes are pretty boring atm, this would help spice things up a bit. This would help the new Triforce live up to its fame. would just feel more fluid. Even 25% crit chance (equipping 2 quints) would feel better like on Jhin 1 in 4 AA. You can work around that. 1 in 5 is where the frequency is sporadic.

7 Comments

Bladerunner77772 votes

I didn't read this but I think this is a Hecarim buff so I agree!

LilxPaprika1 votes

{quoted}

I didn't read this but I think this is a Hecarim buff so I agree!

Thanks, If I were to TL,DR, equipping two of these quints gives hecarim 25% crit with triforce, without hurting his ability to reliably last hit/clear/trade early game.

Its mostly quality of life change overall.

As hecarim jungle you could try the 33.5% crit chance setup for more chances to get that sheen+crit synergy. You'll have fewer wonky bursts but will have a better feel for what your damage output is like, allowing you to make better calculated calls.

Critmaster Garen1 votes

item independent on-hit damage is already causing enough problems as is.

deveourer junglers can only build so tanky, because fervor of battle adds a load of on-hit damage that scales with items instead of levels. adding on-hit runes on that would make the situation really bad.

LilxPaprika1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XBQkzgqV,comment-id=0001,timestamp=2016-03-05T17:25:27.672+0000)

item independent on-hit damage is already causing enough problems as is.

Well item 3153 and item 3091 are in a good spot atm on their own. Its only when you factor item 3930 that you could see problems.

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=XBQkzgqV,comment-id=0001,timestamp=2016-03-05T17:25:27.672+0000) deveourer junglers can only build so tanky, because fervor of battle adds a load of on-hit damage that scales with items instead of levels. adding on-hit runes on that would make the situation really bad.

This would give 9.6 on hit dmg if you got all 3. Say this would replace ad quints which gives you 6.7 ad. So lets say its at most 5 on hit damage more effective than ad, if 5 is all it takes to break the camel's back with devourer, than you realize how narrow a tight rope the devs are walking with devourer. What would you rather keep, something as finnicky as devourer or this. I say keep both because if the devs truly believe devourer is balanced, than this shouldn't make a difference.

Attack speed quints would probably scale better anyways, they have like the highest Quint Essence gold value.

LilxPaprika1 votes

can this please see the light of day, patch 6.5 please. This is purely a QOL change, nothing major here, if for no other reason add it because crit animations look cool.

Zorasama1 votes

Sated is OP enough as it is

LilxPaprika1 votes

If its really that big of a deal, could just make it give 2.25 ad that transfers into 2.5% crit chance later.

Don't let sated cloud what this has to offer. I really don't think it would offer more than having 15% attack speed. the minor difference this would make with sated is the least of your worries. Sated is either a problem onto itself or it isn't.

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