On-hit to Crit Quint Essences for Triforce Fighters and Marksmans
New Crit Rune Concept:
Quintessences gives +3.25 on-hit physical damage Or Receive 2.5% crit chance If you have 20% crit chance.
Reasoning, Helps you reach that 33.5% crit chance sweetspot (1 in 3 AA) with just triforce and runes. 2 Quints (valued at 2.5) and 9 crit marks would yield 13.5% crit + 20% from
.
Great on champions like


2.5% crit chance isn't as much as you might think. Current crit quintessences aren't very gold effecient and as such are also rarely used. the explanation I can think of for this is to deincentivize cheesing by critting to win trades early game (lvl 1-3 mostly). The above suggestion would do away with this cheese factor and so can afford to grant us a fair mid game crit chance value.
25 gold per Attack Speed 40 gold per Crit Chance
4.5% attack speed quint essence would translate to 2.8% crit chance runes.
: 15 on-hit damage = 375 Gold 25 attack damage = 875 Gold
An on-hit quintessence value equivalent to 2.25 ad quints is about 3.17 on hit damage.
you be the judge, would you say the values listed are pretty fair?
For ADCs anyone that has crit scaling spells like
would benefit from this upon completing
Or marksman that wish to start with a lot of attack speed (attack speed marks) without compromising last hitting. Like
Or even
that wishes to go a bit more tanky could get either
or
and still have reliant crit chance to work with. Fair tradeoff for the tankiness/utility he might need to offer his team comp.

Ad runes are pretty boring atm, this would help spice things up a bit.
This would help the new Triforce live up to its fame. would just feel more fluid.
Even 25% crit chance (equipping 2 quints) would feel better like on
1 in 4 AA. You can work around that. 1 in 5 is where the frequency is sporadic.
:
15 on-hit damage = 375 Gold
25 attack damage = 875 Gold
and
are in a good spot atm on their own. Its only when you factor
that you could see problems.