Ideas, Thoughts, and Discussion: The Star Child
Soraka has had many reworks and has been a balance headache, and frustrating to play against, but I still think a dedicated healer can be balanced. On a side note, been playing Mario+Rabbids: Kingdom Battle recently and that game is really, really good; I would put it on par as "the modern day Super Mario RPG: The Legend of the Seven Stars", just instead of Geno and Mallow we get Rabbid Luigi and Rabbid Peach - got off topic, now back to Soraka!
These are just general thoughts:
~ Soraka needs to have proper interaction with the opposition so that her frustration levels to play against are massively reduced and she feels fair, while keep her unique power and still be a powerful healing mage.
~ Healing needs to not be linked with health costs. Flat health cost would help tone down early game Soraka power, but encourages her to build tank; % health cost is useless early game, but is to discourage her from build tank - yet health costs kind of encourage that. Her healing needs to be linked with mana costs and/or some kind of unique system and focused on ability power ratios rather than base heal so the dedicated powerful healer is at least squishy so she is always kill-able.
~ Better skill expression and try to create her heals into more of a skillful act. A couple of good examples is Nami's heal where she can choose to nuke two enemies or heal two allies depending on how it is used and Rakan's has to land a skill shot on an enemy champion for a powerful and spammy area of effect heal; adds skill to the healing abilities rather than a simple and mindless point-and-click. ~ ~ Something that can be done could be re-adding a low duration damage reduction or armour/mr buff, but this time around the heal is delayed after X seconds or upon casting the ability again to end the damage mitigation effect early for a faster heal. Just an example idea. ~ ~ ~ The problem with the old damage mitigation tool is that the heal and armour buff applied at the same time which kind of countered each other since you want to use the damage mitigation on the ally to reduce the amount of damage that target takes, but you end up healing a full health target. ~ ~ ~ Reversely using that to heal an ally kind of wastes the damage reducing half of it, or make her too strong in heal baiting scenarios. So a well timed effect and this or that option should add a proper skill element to the heal, as well as some other tricks.
~ Soraka needs an entirely new kit to make her more interesting and fun to play as and against, something where everything goes together and works together, has Soraka properly interacting with the opposition, something that feels rewarding to play (especially for those that main the champion with hundreds of games), and something that is fair while still being powerful.
~ I loved Starcall being a spam ability, this does not mean bring back old mindless Starcall. An idea for an ability that I want to see in the game is a paint-brush-like ability where in this case you fly your mouse cursor around and stars fall from it for a short duration damaging enemies below and most likely a second effect since Soraka is a support; it would be a very fun ability to use. ~ ~ This would require a static / locked mouse cursor speed for the ability duration in order for it to be balanced and not severely broken on high mouse cursor speeds.
Below is a base idea for a new kit that its purpose is entirely to sprout out more creative ideas. Something entirely for fun and to work from to expand upon and improve, to make it better.
Movement: 340 units per second
Star Energy (Passive): Same Target Static Cooldown: 3 seconds Soraka's attacks and abilities against enemy champions grant her Star Shards, attacks grant 1 and abilities grant 2. If Soraka heals an allied champion within 1.5 seconds of it taking champion or epic monster damage then she gains 3 Star Shards.
Each Star Shard permanently increases Soraka's ability power by 1%.
Current Bonus Ability Power: X
Celestial Essence (Q): Cooldown: 8/7/6/5/4 seconds; Cost: 65 mana; Range: 1000 / 75 units For the next 1.5 seconds, Soraka restricts the movement of the mouse cursor causing star powder to fall from it, dealing 90/130/170/210/250(+30%AP) magic damage over the duration while slowing enemies down for 15% to 50/55/60/65/70% for 1.5 seconds based on how much star powder they take.
Gleaming Light (W): Cooldown: 1.5 seconds (applies after); Cost: 40/45/50/55/60+ mana; Range: 900 units 1st Cast: Soraka calls upon starlight on the target ally or herself for up to 2 seconds, granting them 15/20/25/30/35%(+3% per 100AP) damage reduction (max 60% damage reduction).
2nd Cast: After 2 seconds or upon activating Gleaming Light again, Soraka ends the starlight and heals the target for 30/45/60/75/90(+100%AP) health.
Consecutive casts of Gleaming Light within 6 seconds of each other cost 40/45/50/55/60 additional mana, up to a maximum of 400/450/500/550/600 mana.
Shadow of the Eclipse (E): Cooldown: 24/21/18/15/12 seconds; Cost: 100 mana; Range: 550 units Passive: 30/35/40/45/50% of the area around Soraka is covered in Shade which slowly rotates around her. Enemies that are damaged by Soraka while in Shade restore 15/20/25/30/35 mana, allies around Soraka and not in Shade gain 10/15/20/25/30% increased healing from Soraka.
Active: The entire area around Soraka is covered in Shade for 1.5 seconds and silences enemies within, but halves all of her healing effects for the duration while slowing herself by 20%. After 1.5 seconds a Super Nova is created to deal 80/100/120/140/160 plus 8/9/10/11/12%(+2% per 100AP) of target maximum health as magic damage to struck enemies while applying grievous wounds for 3 seconds.
Star Beam (R): Cooldown: 180/120/60 seconds; Cost: 100 mana; Range: 1000 - Global Hold Down Skill Key: Soraka channels in place for up to 3 seconds unleashing a powerful star beam at the target location [300 unit radius] healing allies within for 75/100/125(+30%AP) health per half-second that slowly follows the mouse cursor. Star beam cannot be summoned within a minimum proximity to Soraka.