Allow me to disillusion you all of something
https://boards.na.leagueoflegends.com/en/c/developer-corner/u4t28NkX-runes-paths-overview
For example, we know some of the names feel a little exclusionary and thematically off for some of their core champions (looking at you, “Sorcery”).
Sorcery is not exclusively for mages and was never meant to be.
This goes for all the trees, too.
Domination isn’t just for Assassins; burst and target access on a lot of champions. In fact, the whole reason they added Hail of Blades was to help open up the tree.
Inspiration isn’t just “the utility tree”; the whole idea behind it is that it’s the oddball. The thematic is “creative tools and rule bending”. You take it when you want to try something different.
Yeah, you might say Precision is just on-hit champs, but “just on-hit champs” is way more inclusive than it sounds. You’ve got ADCs, certain fighters, certain assassins, etc. It’s stuff that’s meant to keep you alive and relevant in fights, and a lot of champs would really like that.
Resolve is great on tanks, but is still good on certain bruisers and supports. Its idea is keeping you and your allies alive, while gaining a greater advantage through your defenses.
All that said, we haven’t even factored in secondary trees. Sure, maybe certain runes won’t necessarily be the best choices for those who tend to take a given tree primary, but there’s a whole other demographic who could take it secondary and find great success.
I’m not trying to defend Riot’s new changes. I honestly don’t feel like my game knowledge is adequate to be talking about that kind of stuff. However, whet frustrates me is that a lot of people seem to be completely misunderstanding where Riot is coming from.