@Riot Balancing the game
Sorry Rito, I have been patiently waiting, but the time for rants on balance is overdue. The game is honestly in it's worst state ever as far as balance goes. So I am going to offer some suggestions to get the game back on track.
Needs a slight buff or rework. Isn't in a good place right now.
Reduce the MS buff she gets from Q. She already has amazing mobility from her R.
Passive now requires 5 charges instead of 4 or she can only hold onto the stun for 10 seconds. Take your pick, just do something.
Slight nerf to Q damage. Does a little too much damage for a tank support.
Needs rework. Not in a good spot.
Passive needs to be halved. Ult changed to 50% true damage/50% magic damage. Passive WAY too strong right now, never has to base except to buy. 100% true damage ult is always a bad thing.
Heal needs major nerf. Survivability too high for that much damage.
Reduce strength of 3rd sphere shield. Not "squishy" enough for an assassin.
Complete rework. Should have never been released in this state.
Slight nerf to Q damage.
W gains AD ratio, reduce AP ratio. Ability is pretty much worthless in AD builds.
E does 25% bonus damage to minions. R range increased to 900. That way he has waveclear and can initiate over the big walls.
Q AD ratio slightly reduced. Probably will need more, but start here.
E CD increased 5 seconds at every rank. This is an ult level ability that can currently be used THREE times in long teamfights.
Passive regen cut in half. W active reduced to 25%. R true damage removed. Has too much sustain and true damage ult is always bad.
Q Boomerang CD reworked to max out at 90%. W bonus MS reduced and no longer gets it from transforming. E second bounce distance reduced by 50%. He is way too safe in mini Gnar form.
Previous Q nerf reverted. He is a lane bully, let him bully the hyper carries early.
Q damage reduced and turret durability increased. W damage increased. Make him more skill shot based.
Passive reduced to 10/20/30%. Q AD ratio reduced to .9. Too hard to lock down for a hyper carry.
Q rockets can no longer crit. Make her have high risk/high reward by getting in closer.
Complete rework. So broken, rework is only option.
R CD 2 seconds all ranks. 1 second CD on a long range ult is just stupid.
Q initial damage reduced and secondary damage increased resulting in same amount of combined damage. Make her risk going in to get damage. That high risk/high reward thing again. Steer her towards being a guerrilla mage. Less burst and more sustained damage since she is safe with mobility. Go in, do some damage, get out, rinse and repeat.
Q AD ratio reduced. E AD ratio reduced. Does WAAAAY too much damage for that level of utility and tankyness.
R CD increased to 100/85/70. Ult CD is too short for that much damage and range.
Q and R AP ratios slightly reduced. Does a little too much damage for being so tanky.
Q reduce silence to 1/1.25/1.5/1.75/2 seconds. R range reduced to 600. High risk/high reward.
Complete rework. If the enemy team has no hard CC, he is unstoppable. If they can lock him down, he's worthless.
Revert the rework and let him keep the dragon pet. Everyone is happy.
Q base damage increased, but stacks slower. 2 for small minions, 3 for large minions, 5 for monsters, 10 for champions, 20 for Dragon and Baron (which stacks off smite as well). This delays the Nasus timer to actual late game unless he is good. Plus it makes jungle Nasus more viable.
Q make spear damage constant at all ranges. W increase trap damage. E reduce heal AP ratio. Spear has always been broken and toxic, this fixes that. Trap damage increase is to offset spear nerf. Heal is WAY too strong considering the AS buff.
R immune duration reduced to 5 seconds but AD increased to 50/75/100 and lasts for 8 seconds. Smaller window, bigger chance for kill if you reach target.
R launches faster and lands faster. Right now ult is worthless against any semi-competent team due to the huge delay.
R reworked to give bonus armor and MR while in Valor form. MS and duration reduced. This allows her to actually use her ult fighting up close.
E fury damage reduced to 50%. She does too much damage for the huge utility and mobility.
Complete rework. Is the high risk/high reward thing taken too far. Either completely dominates the game or is completely worthless.
Rework. The most hated champion for a good reason. Way too many things wrong to list here.
No one knows what to do with this guy. Good luck.
Q invis reduced to 3 seconds.
Passive completely reworked. Crystals suck, too much is left out of the players control in game.
Base MS increases to 350 during ult.
W CD doubled if used on an ally. E passive changed to 20/25/30/35/40. R range 5000/5500/6000. TK is way too strong as support right now, thus the W adn E changes. First rank ult range too low.
Passive reduced to 5%. He already does ridiculous damage, doesn't even really the passive and he scales way too hard off of kills.
Shrooms last 8 minutes. This will make him relevant again.
E passive damage reduced. He does too much damage for his insane utility.
W AP ratio reduced and slow duration reduced. She needs a slight nerf right now.
W AS reduced to 20/30/40/50/60%. Trundle needs slightly reigned in.
R cannot be activated while stunned, suppressed, etc. By far the biggest complaint against him.
Q time to stealth based on his current health, 1 second (25% or lower health) to 4 seconds (full health), and lasts 3/3.5/4/4.5/5 seconds with 30% MS. This would make him safer early game and not as toxic late game.
E increase armor reduction and lower damage where it ends up similar overall damage. This would make him relevant again in the meta since he could damage tanks without being OP on squishies.
Q increase CD to 12/9/6/4/2. This would make her less safe early game without majorly affecting her late game.
Q no longer grants permanent AP for assists. He is scaling hard enough already.
R reduce AD ratio.
E slightly reduce initial damage and slightly increase augmented damage. This will give better counterplay against it unless the target is CC'd.
Rework so that E is the passive (senses low health and gains scaling MS and range) and the passive is E (activates for lifesteal lasting X seconds). This just makes more sense and would make it more difficult to solo objectives like Baron and Dragon.
Q Needs a slight nerf. Just too strong with Black Cleaver right now.
Q AD ratio reduced to 1. He has been OP for a LONG time.
Complete rework. Too broken to fix at this stage.
Rework. Too safe and mobile for the amount of damage.
New passive.
These changes would put the game in a MUCH better state and lower toxicity to a record low. I left out the champs that you are already reworking. Hopefully, I didn't miss anyone.
Feel free to hire me for all your balance needs. ;)