Lissandra and her state in 4.13
First of all, it's good to see you guys at Riot haven't forgotten the Ice Witch entirely. It's too bad you still haven't finished testing on her new passive but let's talk about the recent changes. To be honest, I'm not very fond of the current approach.
**Q - Ice Shard COOLDOWN 6/5.5/5/4.5/4 seconds ⇒ 6/5.25/4.5/3.75/3 seconds ** A lower cooldown on her main source of damage may be nice but according to those numbers you only feel the difference once you reach a far later point of the game. Her early to midgame remain unaffected which is still the most problematic phase for Lissandra.
You didn't even consider applying the slow on any further targets which her shards may hit. This is a big issue for Lissandra as she's having a hard time kiting a target properly due to the short range on this ability.
W - Ring of Frost ABILITY POWER RATIO 0.60 ⇒ 0.40 She's already weak as she is, seeing as she lacks any real burst-damage - the more problematic is this huge change for her. You downright nerfed her damage-output without giving her anything in return. I absolutely cannot comprehend your reason for doing this.
You didn't even decrease the insane cooldown on this only form of self-peel besides blowing her ultimate every two minutes. I don't see her winning any trades with this.
R - Frozen Tomb SLOW 20/30/40% ⇒ 30/45/75% This has to be the most disappointing change of them all. Her ultimate already lacks any decent damage, instead you settled for adding a bonus to her slow which only really makes a difference once you've reached rank 3.
The scaling on the ability itself is downright imbalanced (+15%, +30%), there's no denying it. You're basically locking away the vast majority of its potential until you hit lv16.
So what's the result? Can we call those changes really buffs? I don't think so. She's still a massively underpowered champion with more flaws than strengths. She has no mobility, her only form of escape is on a huge cooldown along with an initial cast-delay.
She lacks any decent damage-output, her poke is mildly annoying at best. She has no shield or inherent tankyness to make up for her abysmal range, combined with her current kit she's forced to suicide to even pull off her rotation.
I've yet to see a Lissandra who hasn't lost a game for her team. Every single one I've encountered so far did feed her lane opponent and ended up being useless once teamfights rolled in. She's incredibly weak on her own and simply not suited for Solo Q play. I believe some serious rethinking is in order here.
and a 900+ range gapcloser), good DPS and the best CC out of the entire mage roster. Even if she may need a bit more post-initiation survivability, she doesn't need any additional damage.
being a popular top lane pick and
and
rising to great solo-lane status prior to their nerfs.
, but DPS mages like
are definitely not squishy. Even