i know how to nerfish/fix ezreal without taking away tear or abusing sheen power levels...
(thats basically just like a Crit item early game)...
heres the solution: make on his hits scale throughout the game from 50% to 125-50% early to late game on his Q. (scales on personal level) that would make his power spike sheen less oppressive early while still remaining a scaler late game.
that would allow us to keep our double tear builds and stuff
and he is set, he doesn't even need to finish stacking the tear to get massive benefits from them due to his kit scaling pretty well with both AD and AP and he only gets stronger afterwards. Why should a mid game champion spike harder than a hyperscaling one?