Two different ways to balance out FLAT magic pen.
The first way is the simplest which is increase the flat magic pen value, but it becomes named unique passive to remove stacking. This approach has a lot more control to balance the magic pen items with no longer worrying about the power levels of magic damage dealers when getting multiple magic pen items.
This also has the added benefit of allowing for a lot more magic pen items in the future since abuse case scenarios would be permanently dealt with.
The other way of doing it is accepting it as an executor stat and make flat magic pen scale with the target's missing health, rather than be good all the time and able to get the target easily low and execute them, it gives up that ease of getting the target low.
Example: 15 magic pen with this system would mean 0 magic pen against a full health target and 15 magic pen when the target is almost dead, more than likely would include getting full value at a certain health threshold, something like at 15% health offers full magic pen value, to be in line with other missing health effects.
This rebalancing effort would also allow for more new magic pen items to be introduced with it becoming less of a safe stat rather than an all around great stat.
This execution penetration works better for magic damage dealers since it functions only on a certain set of users because most mages and magic damage bruisers are great with getting targets low, but not great for executing, plus it makes assassins less oppressive since they need to rely on someone to get people low rather than 100-0 by themselves.
Let me know what you all think and discuss things down below. Have a nice day! [sg-kiko]
not only doing max health burn and increasing all your damage by a % (including your base damage) along with
, they are the late game/uncounterable alternative to flat pen.