Looking back at the latest sion nerfs showcases how inept the balance team really is
From patch 8.10:
"The bonus damage Sion does to secondary targets struck by Roar of the Slayer is just too much: too much waveclear, too much poke, too much long-ranged lane control. By having E apply the armor shred to all targets struck, Q damage will be higher on targets struck by E, and further incentivize him to max Q (or at least to ensure there are more tradeoffs when he does opt into the ranged control E offers)."
The changes:
Base stats BASE HEALTH REGEN 10 per 5 seconds ⇒ 9 per 5 seconds E - Roar of the Slayer BASE DAMAGE 70/105/140/175/210 ⇒ 65/100/135/170/205 ABILITY POWER RATIO 0.40 ability power ⇒ 0.55 ability power SECONDARY TARGET DAMAGE 130% ⇒ 100% to targets struck by a knocked-back enemy ARMOR REDUCTION 20% to primary target ⇒ 20% to all targets hit by Roar of the Slayer or a knocked-back enemy ARMOR REDUCTION DURATION 2.5 seconds ⇒ 4 seconds
The effects:
http://www.op.gg/champion/sion/statistics/top
Sion's winrate went down (understandable since this should probably have been a net nerf anyways), but at least seems to be 50 ish % for now which would be a healthy win rate. Except, having faced sion personally in diamond, I can tell you that the way sions play now is cheese rushing banners and rots in mid lane and then just spamming them and using his passive and ult to become a split tank ball of cancer that tries to singed his way to the enemy nexus. THIS IS NOT A HEALTHY PLAYSTYLE FOR A TANK LIKE SION IN MY OPINION. And when banner gets nerfed against AP, we're going to see sion basically get absolutely dumpstered in win rate and showcase just how overboard riot went on sion's nerfs.
They massacred the shit out of sion's Q at level 1 and his E at all ranks with the hope that people will be incentivized to max Q. The hope is that sion would actually be using combos to stick damage rather than just E spam. The problem? Sion's combo won't do shit until post 6 when laning phase is going to pretty much end and sion begins his fall off. Sion will also have no way to begin strengthening his wave clear during the pre 6 which got massacered by the changes. Sion's basically useless right now except for the fact that he can use his kit and banner and rot to cheese the living shit out of AP mids (which is why banner is the rush item in EVERY popular sion build right now according to OP.GG whether its top or mid sion, and top sion can just banner mid minions or swap with the mid laner post banner back). Sion had too much waveclear and poke, but now he has neither, and now he's basically useless because of it on his own.
Potential solution:
Give sion his Q back in its entirety. Leave his E in the new weakened state but at least give it a vulnerability debuff for minions that can be strengthened through leveling sion's Q. This way if sion wants to retain his previously strong waveclear, he would have to max Q, and if he would want to just retain poke ability, he would have to max E, but he wouldn't be able to have both worlds by retaining a nutty E like he used to. When maxing Q sion would have to consider using E to push minions through the wave or to try and hit the enemy opponent. It would give sion back strength but in a way that isn't as cancerous as his previous version.
Feel free to agree or disagree, and anything that we can conclude would be better than what I proposed in any part of this OP I am more than glad to edit the OP to include.