Cleanse and Ghost should be combined

IncrediPhiLL··2 votes·1,903 views

I don’t think either sum is strong on their own except on a couple of select champs. Neither see much play. I think If you combine the 2, keep the cleanse aspect at its full effect, and slightly lower the movement speed buff for the ghost, we’d have a really useful and balanced summoner for champs. Especially with the amount of CC in the game right now.

PS. Full disclosure, I’m a Volibear main... so yeah... this would be great.

7 Comments

Keiaga1 votes

Ghost is underrated and surprisingly effective when it comes to any juggernaut or tank that prefers long, drawn out fights. I think giving ghost a full cleanse effect would be pretty overpowered, but I wouldn't mind a resistance to slows.

Kazekiba1 votes

Could work if given a 300sec CD.
Hecarim and Cassio would need major nerfs, namely with his E/her Q+passive

Keiaga1 votes

Another thing about combining ghost and cleanse is that they're two completely separate things.

Usually when you takesummoner 14 You're always going to want the extra damage AND the grievous wounds.

If you take summoner 3 you're always going to want the decrease in movement speed and the decrease in damage.

There's a lot of times where you want the movement speed of summoner 6 OR the summoner 1 but not both.

IncrediPhiLL1 votes

I think the two really benefit each other. If you get hit with CC and cleanse you're still vulnerable to follow up CC (because just about every champs has some now). Comboing it with the movement speed of ghost (again, the ghost movement speed buff with bit nerfed slightly to balance it out) would give a bit more safety to the amount of CC that would rain on you.

Then the opportunity for a hard engage tank to go in, but getting shut down by the slightest movement speed debuff ruining the opportunity... If that could be cleansed, followed by a small burst of MS, it would give the tank a better opportunity to still make the engage work.

I just think the idea would be super beneficial in a game that is being flooded with oodles of CC... i mean... think about it. When was the last time a new champ was released that was void of any CC. It's made engaging harder and the ability to outplay cc champs nearly non existent. Especially when those champs can dash 100 times... looking at you Qyiona and Akali.

ChrisBrownze1 votes

This would be a huge buff to mid mages that are forced to take cleanse in certain matchups. Not sure if it would be balanced, but it's an interesting idea.

IncrediPhiLL1 votes

It seems balanced in my head. Ghost feels so bad when you pop it to engage, but still get CC'd for the duration anyway. Popping it early and getting the ghost ability wouldn't be any change other than moving a little slower, but I think a champ that is about to engage or even run away gets shut down by so much hard CC (especially by assassins with 20 dashes and 4 stuns).

In the end, I don't think it would become this huge/must take summoner spell unless it was good for the matchup (against hard CC mid laners or supports) or a champ could that really uses hard engage and gets shut down by small cc (like Volibear, Olaf, Hecarim, Malphite, Singed, Skarner... i'm just now realizing how many hard engage tanks this would help).

I personally think of a situation that plagues us Volibear champs... if Flash is down, we never have a chance at hard engaging outside of a flank because we run at the team and any kind of slow or stun will shut down the potential... we are forced to run predator or build righteous glory... but that still doesn't fix the hard cc that will come our way when we run at the team. The cleanse/ghost combination would give us a second chance to go in after a slow or a stun... or even pop it early to dodge a slow or a stun.

I do see a scenario where burst assassins can abuse it and become hard to deal with, but I'm thinking of the tanks in specific. At least if a burst assassins took this and flash, they wouldn't be able to take ignite... so it's not too bad.

Ambitious Minnow1 votes

No thank you. For people that actually know how to benefit from Ghost, the shed increase and time are everything. Having cleanse on there would be nice, sure, but it wouldn't be worth losing speed. Devs, no-one that uses ghost wants it to be slower, gtfo.

More from Gameplay

More by IncrediPhiLL