Frozen Mallet and Atma's Impaler [Rework Concepts]

Stacona··1 votes·382 views

I will be reworking these items into more defensive options for offensive roles.


Frozen Mallet: Recipe: Chain Vest (720g) + Cloak of Agility (730g) + Avarice Blade (800g) + 750g = 3000g

Statistics: +60 Armor +30% Critical Strike Chance +UNIQUE Passive: Critical strikes stun its target for 1.25 seconds. The same unit cannot be stunned again until 6 seconds has passed.


Atma's Impaler: Recipe: Giant's Belt (1000g) + B.F. Sword (1550g) + 450g = 3000g

Statistics: +80 Attack Damage +UNIQUE Passive: Gain +5 Health per +1 bonus Attack Damage.

I will answer questions if anyone has any. But I tried to have Frozen Mallet as a Defense and Utility option that crit users can buy for defense, while Atma's Impaler has been reversed, so instead of tanks getting a bunch of damage, it is now attack damage dealers can get a bunch of health.

~ Stacona

8 Comments

SloppyDoomBags1 votes

I think the atmas impaler would be interesting might be a lil op at 5 health per 1 damage, and I think the frozen mallet would just be way to over powered.

Stacona1 votes

most you can get is like 1k healthy realistically

not sure how frozen mallet would be overpowered, the stun downtime could be increased

Marthian2 votes

A stun for champions who are designed without one.

The bigger issue is it's also based on critical strike chance. I could see Yasuo abusing said item.

Kuroi861 votes

Well... the first one isn't really Frozen Mallet, it's a totally new item. Could be interesting, though I'd hate to see FM go, maybe make it a new item?

Atma's... well this would be just as brutally oppressively strong on bruisers as Atma's was pre-nerfs. For Atma's, we need an equation for it that will make it effective on ADC's without making it overly effective on Bruisers.

Stacona1 votes

The difference is that you have to build damage so you are squishy with health - just health dies super fast - currently atma's got nerfed because it made tanks damage dealers- this would be kind of like blood thirster just more upfront health, where as BT grants a shield and a bunch of lifesteal

i think of Frozen Mallet as a defensive item with a utility passive- i was thinking frozen mallet being like a hammer [mallet] you slam the target in the ground with a powerful blow to stun them

you usually do not get more than 300 AD, around 200 bonus AD so that is 1k health, granted the conversion can be balanced, so if it does end up being too strong it can give less health per bonus AD like +4 per +1 bonus AD instead of 5 to 1

MrSlowDie1 votes

instead of giving ADC more op items, how about giving melee tanks some love?

i can't even remember melee tanks aside from Rammus and Maokai

Stacona1 votes

What kind of item do they lack? Manaless tanks are the ones that struggle for itemization, but even then they can still get those items; the one item that needs a rework would be Thornmail

Stacona1 votes

Yasuo already has hard cc and is already capped crit chance before getting the item - the stun time between stuns can always be increased further

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