New Sorcery Keystone: Soul Drain

Malak··20 votes·9,120 views

We need a new sorcery keystone for damage over time like conqueror, but for AP.

Battlemages are a bit like Bruisers in that they do(past tense for bruisers) not have a keystone that makes sense for them. I'm thinking stuff like Karthus and Swain right now.

Here is my suggestion for it:

Dealing damage to champions with abilities grants mana. Once XXX mana has been gained from a champion this way in a short amount of time, the champion becomes Drained for X seconds, losing 10% of their Magic Resist and refreshing on further ability damage. Gain XX AP per champion that is Drained.

So it's really really good if you get 3-5 champions in your sustained aoe damage, but meh otherwise. Unlike Conqueror, you don't get the full effects in a 1v1 nor true damage, and takes time to charge up on each champion (again, unlike conqueror). Not super useful in laning phase though...at least compared to other keystones.

I think it could be a good keystone for the game

EDIT: changed the sustain to mana gain (doesn't do a whole lot but it helps and keeps it in line with the soul draining theme)

Also, it works a bit like press the attack, in that once the rune places the debuff it doesn't do any more damage nor grant more mana.

https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fpreview.ibb.co%2FeO0Ufe%2FSoul_Drain.png&key=f0abbd34f14549f3a15cd94dd9970851&width=150

45 Comments

OHminus10 votes

Remove the healing

Cassiopeia Karthus Taliyah Vladimir

Malak2 votes

{quoted}

Remove the healing

Cassiopeia Karthus Taliyah Vladimir

done

DW Diana6 votes

Would love to see this in game, sadly I just don't see it happening. Its a sorcery keystone for AP uses that doesn't give movement speed...

YourNumber1Fan10 votes

you crazy? you read them stats right? if this was added champions like Cassiopeia Karthus would be totally broken af -10 mr? life steal and extra ap for mutipul targets hit? LOL you see Cassiopeia she would legit become a mid lane god you want want that? shes already got enough lifesteal + extra with -10 mr deduction on top of extra ap [sg-jinx] i can imagine it now the dark age of lol

Malak4 votes

{quoted}

you crazy? you read them stats right? if this was added champions like Cassiopeia Karthus would be totally broken af -10 mr? life steal and extra ap for mutipul targets hit? LOL you see Cassiopeia she would legit become a mid lane god you want want that? shes already got enough lifesteal + extra with -10 mr deduction on top of extra ap [sg-jinx] i can imagine it now the dark age of lol

conqueror grants a ton of AD and 20% true damage and instant activation (if you smack a minion first) [sg-lux-2]

plus, I didn't even put any numbers so you dont focus on if its op or not - just the design idea

YourNumber1Fan7 votes

(if you smack a minion first) ( ͡° ͜ʖ ͡°)

DW Diana2 votes

{quoted}

you crazy? you read them stats right? if this was added champions like Cassiopeia Karthus would be totally broken af -10 mr? life steal and extra ap for mutipul targets hit? LOL you see Cassiopeia she would legit become a mid lane god you want want that? shes already got enough lifesteal + extra with -10 mr deduction on top of extra ap [sg-jinx] i can imagine it now the dark age of lol

Its a concept not a finished piece. Do you have any idea how much testing something goes through to ensure balancing?

The concept is sound. Bit might need removing/rethinking before there's a finished keystone but better too much to start then not enough.

Aazzlano1 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=WtwHdT8e,comment-id=000000000001,timestamp=2018-08-06T16:40:30.124+0000)

Its a concept not a finished piece. Do you have any idea how much testing something goes through to ensure balancing?

None? At least that's how it feels with the shit they push to live

Dope Solo1 votes

Proposed sorcery rune doesn't involve conditional movespeed therefore, it is invalidated. You beat me to it.

DuskDaUmbreon3 votes

Nice idea, just drop the sustain on it.

Spellvamp is a bad idea overall, and putting it on battle mages - who are rather hard to instaburst because of item 3048 and item 3027, with instaburst being one of the two realistic ways to play against large amounts of sustain - is just a worse idea.

Remember: Vladimir exists. Most of the spellvamp in the game had to be removed because he existed.

Malak1 votes

{quoted}

Nice idea, just drop the sustain on it.

Spellvamp is a bad idea overall, and putting it on battle mages - who are rather hard to instaburst because of item 3048 and item 3027, with instaburst being one of the two realistic ways to play against large amounts of sustain - is just a worse idea.

Remember: Vladimir exists. Most of the spellvamp in the game had to be removed because he existed.

fair,I edited to give mana instead. How's that?

DuskDaUmbreon1 votes

Mana sounds like a passable idea, but I'm not positive about that either. Most battle mages have no mana problems after an item or two.

Maybe CDR?

Malak1 votes

{quoted}

Mana sounds like a passable idea, but I'm not positive about that either. Most battle mages have no mana problems after an item or two.

Maybe CDR?

what I was thinking was like, you gain 5-10 mana when you do damage to the champion with the effect. not sure how cdr would work there.

Shablagoo2 votes

How is this not good 1v1? You get health back along with -mr this is great in all situations

Malak1 votes

{quoted}

How is this not good 1v1? You get health back along with -mr this is great in all situations

you don't get health back, you get bits of mana (I updated it)

BLIGHTBRINGER2 votes

###I made a visual for this proposed Rune. You can use it if you want to.

Comment Section Preview

https://preview.ibb.co/eO0Ufe/Soul_Drain.png

Use this link (Looks bad when pasted in comments but is higher resolution than the first image)

https://i.imgur.com/xfdSK9N.jpg

Btw I had to change the wording slightly to make the rune seem more legit, hope you don mind. As well as, have you considered any alternative names for the Rune? Maybe even something like Soul Siphon by any chance? Just giving you more ideas if you want any :)

Malak1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=WtwHdT8e,comment-id=0005,timestamp=2018-08-06T19:12:09.989+0000)

###I made a visual for this proposed Rune. You can use it if you want to.

Comment Section Preview

https://preview.ibb.co/eO0Ufe/Soul_Drain.png

Use this link (Looks bad when pasted in comments but is higher resolution than the first image)

https://i.imgur.com/xfdSK9N.jpg

Btw I had to change the wording slightly to make the rune seem more legit, hope you don mind. As well as, have you considered any alternative names for the Rune? Maybe even something like Soul Siphon by any chance? Just giving you more ideas if you want any :)

damn that looks really good

I like soul drain as the name but honestly I just want riot to see this and maybe even post here why they would, or wouldn't, add it to the game

Seer of Mind2 votes

I feel that giving mana would be a bad idea, maybe giving a set amount of decaying ms for every spell. This could be op for casters though, AP Ezreal could become pretty viable when looking at it from the mana side. (Yes I know, but I just love Dark Harvest ap Ezreal, you gonna stop me?)

Tegash2 votes

Oh man I would kill to see Anivia with this...

Madsin251 votes

Sounds like a really shitty conqueror.

Malak1 votes

{quoted}

Sounds like a really shitty conqueror.

balance wise the numbers can be tweaked to make it good. It also does bits of damage and healing before you get it going

Stars Shaper1 votes

AurelionSol me likes that, I got a bit bored of Phase Rush.

Malak1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=WtwHdT8e,comment-id=0006,timestamp=2018-08-06T19:14:14.653+0000)

AurelionSol me likes that, I got a bit bored of Phase Rush.

not sure if it would be good on Sol. It's only good on aoe sustain damage champions, or champions with dots

wolvius2 votes

{quoted}

not sure if it would be good on Sol. It's only good on aoe sustain damage champions, or champions with dots

I'm pretty sure boop boop boop would count as sustained damage source and with rylais there would be no way beside dashing of avoiding near constant refreshment of the debuff. Would the magic resist debuff be solely for the keystone user or a team wide debuff usable by any team member.

Malak2 votes

Wait yea lol what am I saying

Linna Excel1 votes

This looks broken on AP assassins.

Malak1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=WtwHdT8e,comment-id=0007,timestamp=2018-08-06T19:34:55.882+0000)

This looks broken on AP assassins.

this doesn't help AP assassins at all - you do your burst and never make use of the keystone, except the minor drain damage at first, which would be weak compared to electrocute

deadlychuck1 votes

The only problem is that I feel like riot would want to make this accessible to AD champions (as the rest of the keystones in sorcery) and it's probably easier to abuse on AD champions more than AP champions when converted. E.g. Grants bonus AD per champion drained and removes 5% armor.

Just parsing the champion list quickly for champions that find this to be the most powerful option. Darius Gangplank Hecarim Illaoi Jayce Jinx Kayn Kindred MissFortune Olaf Pantheon Sivir Yorick (minions counting as "ability damage")

Also, just wondering how this would interact with Singed

SithesisLord1 votes

The only problem is that I feel like riot would want to make this accessible to AD champions

They had no problem in making Conqueror AD only, so i see no reason why this Keystone shouldn´t be AP only.

deadlychuck2 votes

[sg-miss-fortune]

You're kidding right? They didn't even make (A)bility (P)ower AP only. But they sure as hell have no problem leaving (A)ttack (D)amage, AD only.

wildfox991 votes

because of bias [slayer-pantheon-popcorn]

Malak1 votes

{quoted}

The only problem is that I feel like riot would want to make this accessible to AD champions (as the rest of the keystones in sorcery) and it's probably easier to abuse on AD champions more than AP champions when converted. E.g. Grants bonus AD per champion drained and removes 5% armor.

Just parsing the champion list quickly for champions that find this to be the most powerful option. Darius Gangplank Hecarim Illaoi Jayce Jinx Kayn Kindred MissFortune Olaf Pantheon Sivir Yorick (minions counting as "ability damage")

Also, just wondering how this would interact with Singed

They didn’t make some keystones accessible for AP. Like conqueror

My Waifu Vanilla2 votes

Conqueror is accessible to AP though. It doesn't "give" AP, but it DOES still convert 20% of magic damage to true damage as well. People have been messing around with Conq on Akali and while she DOES have AD ratios she still does at least 60%+ magic damage even with an AD build.

Malak3 votes

[{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=WtwHdT8e,comment-id=000800010000,timestamp=2018-08-07T02:32:05.728+0000)

Conqueror is accessible to AP though. It doesn't "give" AP, but it DOES still convert 20% of magic damage to true damage as well. People have been messing around with Conq on Akali and while she DOES have AD ratios she still does at least 60%+ magic damage even with an AD build.

That's like saying guardian angel is accessible to ap mages because it still revives you. Sure let's ignore all that AD that isn't AP

My Waifu Vanilla1 votes

Except the AD the keystone gives isn't very high especially with the nerfs. The bigger reason that any magic damage dealer that is melee wouldn't take it is the fact the precision tree itself sucks for mages since it is littered with attack speed. Even when Viktor takes Fleet Footwork it still isn't the best thing in the world since he has to take like 21% attack speed or whatever for the precision bonus and the legend:alacrity (since the other 2 options are worse in most cases). It does smooth out his auto animation, but it is STILL a fairly useless stat compared to raw AP.

deadlychuck2 votes

And this is why the old runes were so important, but nooooooo. Your bonus stats need to be tied to which masteries you take.

My Waifu Vanilla2 votes

I mean I guess, but then we run into the fact now Darius gets Conqueror and 15 AD at level 1 as opposed to AS and hp/level.

deadlychuck1 votes

I mean, don't get me wrong, I don't think anyone should get access to the bullshit that is the keystones, but i'd rather him have that and be able to take the stats I want, rather than avoiding the problem that riot created by taking away my control over how I play the game.

deadlychuck1 votes

[sg-miss-fortune]

You're kidding right? They didn't even make (A)bility (P)ower AP only. But they sure as hell have no problem leaving (A)ttack (D)amage, AD only.

Also, lethal tempo would've been a much better example of an AD only keystone tbh.

Daddy Ants1 votes

10% MR is a bit strong.

Drop it to 5% imo.

Meep Man1 votes

It seems to DO a lot. I would focus it in a bit. Giving more damage, AP, Magic Shred, and Mana seems a little cluttered.

Akiliieeii1 votes

Personally I think this sounds a bit too strong because ability power is pretty strong in meta right now and giving more ways to counter magic resist would be a bit too much atm BUT if tanks start rampaging again I think this would be a bit better if it scaled pretty cool concept.

Tahminatrix 1 votes

SwainFiddlesticks

SUCCCCCCCC!!!

An enemy has been slain

I said SUCCCCC

Double kill

Triple kill

Quadra kill

Ace

Kelg1 votes

Kinda sucks that it involves Mana because then Mordekaiser and Rumble can't use it. The sustain would be fine if it had balanced numbers.

Warlord Rhinark1 votes

I just want Deathfire Touch back.

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