Way to Balance Knock-Ups
Like the guy said in this thread here: knock-up's have no counter play whatsoever and they're also like the most common CC in the game. What would kind of make sense is if you could still use abilities and attacks while in the air cause when you're in the air in real life you don't instantly go un-conscious for a few seconds do you? No, so it would be balanced if you could still flash and dash around while in the air. If Yasuo can beat your shit in in midair then why can't you beat his in? It makes no sense.