Way to Balance Knock-Ups

Meeks011··1 votes·311 views

Like the guy said in this thread here: knock-up's have no counter play whatsoever and they're also like the most common CC in the game. What would kind of make sense is if you could still use abilities and attacks while in the air cause when you're in the air in real life you don't instantly go un-conscious for a few seconds do you? No, so it would be balanced if you could still flash and dash around while in the air. If Yasuo can beat your shit in in midair then why can't you beat his in? It makes no sense.

4 Comments

disregardable1 votes

I think it would make sense to be able to use summoner's spells in a knockup. That's about it though.

ValyrianBlade1 votes

I've always thought there should be no restriction on when you can use summoner spells outside of their cooldowns.

I mean, it's a spell cast by the summoner, not the champion. You can silence my champion, not my summoner...

That all said, I think allowing summoner spells and possibly specific item actives during a knock up would be a nice touch of balance. Either that or introduce some "heavy" or weight oriented item that reduces the effectiveness of knock ups (perhaps all items have some innate weight which acts like tenacity but doesn't do much at all, but specific heavy items would offer stats in addition to a knock up and knock back reduction).

Volt Cruelerz1 votes

Well, the new elixer that increases your size...

Volt Cruelerz1 votes

I can understand where you're coming from on this, but if you can still act normally in the air, then it's just a fancy root. I'm all for it having a unique effect, but I don't want another root/snare.

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