Lethality in Runes should be reverted back to Flat Armor Pen

Guardman·11/11/2016, 4:30:20 PM·5 votes·2,028 views

Leathality as a stat on items is fine, but changing all flat armor pen on runes to lethality goes against the whole point of the runes.

  1. Runes, unless you don't need the certain stats the rune type is efficient in the early game (i.e. armor against a mage in lane so you take scaling health), are meant for the early game to about level 6. Red runes though are almost always flat as AD/AP/AS/Flat Magic Pen (and formerly flat armor pen as well) is always useful/needed in the early game.

  2. Flat Armor Pen runes were early game runes and not mid to late game runes like they are now. You used them to get ahead in lane, before you finished your first item. And many of the most effective users of those runes were champions with strong base damage and/or percent damage, i.e. physical tanks and bruisers like Poppy Poppy , Lee Sin LeeSin , and J4JarvanIV . Most assassins, with their better scaling and lower base damage, need flat ad in the early game to succeed and not fall behind, not penetration or lethality.

  3. Hybrid Pen runes were useful, not on most assassins who specialize in a damage type (except for Akali and Shaco, but both who prefer flat ad or ap to pen), but for mages who want to harass with AA in lane and/or help last hitting and for hybrid damage champions, many of whom aren't assassins.

Basically the change from flat armor pen in runes to lethality will have little effect on assassins in their rune choices as they will opt for AD (as they did usually even before the change to lethality), but will instead impact hardest non-assassin champions.

4 Comments

xBushx11/11/2016, 6:01:27 PM2 votes

I 100% agree with OP.

Restless Slumber11/11/2016, 4:45:41 PM1 votes

They made it so it scales better now though. They want to shift away from early game power with armor pen and make it so that it has more of an impact later. How it was before made it so that the only AD champions that relied purely on doing physical damage that scaled well into late game were ADCs. The reason was that flat pen scaled so horridly that base armor and a tank item or two would solve your problems against flat pen. It basically made it a requirement to get a black cleaver if you wanted to do any damage late game as someone like Zed, Riven, Graves, etc.

GastonBarnacles11/15/2016, 11:16:26 AM1 votes

100000% agree. The whole point of runes is early game and flat armor pen is for early game, not late game.