The ranked system will never feel fair as long as teammates outweigh your OWN performance
A single players knowledge, decision making, will and mechanics does not win you every single game.
- Winning because you got carried
- Losing because one lane got destroyed
^^ As long as these two coexist and do not partially infulence our MMR / LP we will NEVER have a balance. in other words
- Players will climb off of sheer luck
- Players will also fall further than they should
Luck should never be a term in regards to matchmaking. SKILL should be only used. Oh im LUCKY i got the jungler who properly ganks and coordinates with the team to take objectives .. notice how im referring to someone else and not MYSELF this is because i must too pay their sins and equally receive their blessings.
Falling further in other words paying for the sins of the father you did have or never had, since the matchmaking system is always against you its hard to feel important when your not actually contributing to the lost and this is literally where ALL THE TOXICITY comes from in this game if i didn't feel like someone was holding me back i wouldn't say jack shit i would have no choice but to blame myself but matchmaking as it is only turns league into a blame game.
There are PLENTY of ways to make matchmaking better and this my suggestion, add another variable alongside the current one that effects MMR / LP gain and call it TRUE SKILL.
True skill does not take sides with wins or loses its only purpose is to determine how skillful the player is overall. It takes farm, objective pressure , and KDA into consideration but does not judge based on lets say your end game KDA score instead it records moments of glory throughout the match , its designed to read "effort" and significance of performance in situations this can be read as
- Taking dragon AFTER tier 1 tower
- Saving a tower from a 5 man siege
- Countering the enemy jungle
- ETC
Basically it looks for you to get things done within a certain time frame assuming you got a lot of good things done within a certain amount of time it then recognizes it as "effort". Effort will always = performance done within X time. Then after matches your MMR/LP changes but then your TRUE skill will then be applied, rounded and estimated 10 - 15% of loss/gain towards a higher or lower number. Also the current MMR/LP will be slightly lowered to around 85 - 90% of it normal value so it'd be
**Regular MMR/LP rating 85 - 90% , True skill rating 10 - 15% **
In ten matches a player for this example lost 5 out of 10 but in all ten matches performed remarkably despite winning & losing so the players 5 for 5 becomes more of a 6 for 4 thus more accurately judging the players skill. This makes players feel responsible for themselves and not others it forces you to work on yourself.