Demolish rune.

AR URF··1 votes·1,326 views

It's been some time since I last got on. Well I consider 14 days to be a lot anyway. So I'm reading the changes about the runes and when it comes to demolish. That rune is basically a burst rune for a tank. Thing is that rune isn't created equal for every champion. For example a Chogath does more dmg than Nasus for the most part. Here's what I think would make that rune more fair.

Instead of making that rune burst towers down. Just convert a certain amount of bonus health to dmg on towers. The number would show up as a green hue. Doing it this way will make tanks still viable, but not ridiculous. So you got ad(red hue) mage(blue hue) and tank(green hue?). That's what's ultimately going to make things more fair IMO.

5 Comments

VoraciousX1 votes

Actually max health, or health related numbers are displayed in actual red. AD is displayed in orange. Also I don't think this would help, as Cho'Gath's ultimate passive counts as bonus health.

MordridtheBlack1 votes

well I would assume that by the time he gets to higher numbers (say maybe anything more than 20-50) the towers are probably all dead (or they should be)

VoraciousX1 votes

{quoted}

well I would assume that by the time he gets to higher numbers (say maybe anything more than 20-50) the towers are probably all dead (or they should be)

But Demolish already currently uses health scaling, so what would be the difference? It doesn't matter how you scale it, Cho would still do more with it unless it didn't have health scaling. I suppose you could do armor/MR scaling in a way that would balance it for what is built, although some champions have armor/MR increases too, though they're temporary.

MordridtheBlack1 votes

{quoted}

But Demolish already currently uses health scaling, so what would be the difference? It doesn't matter how you scale it, Cho would still do more with it unless it didn't have health scaling. I suppose you could do armor/MR scaling in a way that would balance it for what is built, although some champions have armor/MR increases too, though they're temporary.

In that instance, if there are no towers left, the rune is useless

VoraciousX1 votes

{quoted}

In that instance, if there are no towers left, the rune is useless

I'm just talking about OP's point of view as to Cho'Gath doing more damage than Nasus with it and their solution.

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