How to fix ranged champions dominating top lane

New unique passive: Melee only - Damage block is doubled against ranged attacks and spells. The health regen is doubled for 5 seconds when hit by a ranged attack or spell.

New unique passive: Melee only - Damage block is doubled against ranged attacks and spells. The health regen is doubled for 5 seconds when hit by a ranged attack or spell.
If the solution were this simple, then Riot probably would've implemented it ages ago. Remember this wouldn't affect only top lane Champions but anyone who is melee. Zed, Talon, Kassadin, Fizz, etc. could use it in ranged matchups to become immovable boulders in lane.
Or supports could use it in bot. In fact I think that's exactly what happened last time they buffed it.
Or supports could use it in bot. In fact I think that's exactly what happened last time they buffed it.
How is that a problem?
I dunno.. I dont think Id want that thing on an assassin over some damage or
.
It has been a common pickup on assassins throughout the years.
They generally just need to survive until they hit level 6; if an item lets them do that, they are going to use it.
Dorans already blocks 10% of dmg from auto attacks.
Say with gnar, you start with 75 after runes/masteries, then its down to 67 straight from dorans, not including armor, which takes it down to like 40.
Ranged champions aren't the problem, it is simply the itemization.
Gnar, gets cleaver, standard armor pen bruiser item.
Jayce/Quinn All get Youmuus/Maw First item for Armor pen.
Kennen just has his matchups where he is a god, others he has to play safe.