Since Manaflow Band is basically being reverted to Meditation why is it worse than meditation was?

waiting for WoW··2 votes·300 views

10% missing mana per 60 seconds = 0.83% missing mana per 5 seconds.

Meditation = flat 1.25% missing mana per 5 seconds.

A number of other cunning runes returned in way stronger forms in the new rune system(Merciless, and Intelligence for example) so why is Meditation so much weaker than it was in old runes when it was clearly one of the least problematic runes?

6 Comments

AFilthyCaitMain1 votes

because your ability costs nothing. so if the abil is 50 mana thats .83 mana per second or 4.15 PER 5 SECONDS

waiting for WoW1 votes

{quoted}

because your ability costs nothing. so if the abil is 50 mana thats .83 mana per second or 4.15 PER 5 SECONDS

The mana refund for using an ability is being removed next patch. That's why I said Manaflow Band is being reverted back to Meditation.

kattzkitti2 votes

[{quoted}](name=waiting for WoW,realm=NA,application-id=3ErqAdtq,discussion-id=WeHzFR47,comment-id=00000000,timestamp=2018-01-12T07:10:27.467+0000)

The mana refund for using an ability is being removed next patch.

Citation needed.

waiting for WoW1 votes

{quoted}

Citation needed.

It's already on the PBE check surrender at 20 or log onto the PBE and see it for yourself

Malix Farwin1 votes

[{quoted}](name=waiting for WoW,realm=NA,application-id=3ErqAdtq,discussion-id=WeHzFR47,comment-id=00000000,timestamp=2018-01-12T07:10:27.467+0000)

The mana refund for using an ability is being removed next patch. That's why I said Manaflow Band is being reverted back to Meditation.

Everyone is just going to switch to ultimate hat and pretend that it doesn't exist.

Peritheus1 votes

Oh boi, I hope there's like a crunch the #s guy explaining it, but they prob left after they were sick of this game,

Anyway alright 75s right for a free 50ish mana ability, games go on for like 15-35 mins marks if you convert it into seconds and divide by 75 and x the ability cost it would be at least 1400 or doubled if 100 mana cost or lose 1/2 if lowered time. yeah fo free, they could stay in lane longer, jg, it was like having a fountain, because then you get to be able to all in/defend easily early game because of limited mana/energypool, and if you were manaless/energyless I think it gave flat 20% missing hp instead? in the shift description idk., basically gave an upperhand to staying longer in lanes and once the opponent backs their 1st tower is gone or opening up other lanes to ganks.

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