Tweaking Gnar to make him viable
So I was looking at Gnar's stats and noticed something really odd about him.
His mini form scales better than mega form even though mega is the form he relies on mostly late game. I mean his ult scales at 20% bonus AD to 30% bonus AD.
A champ who can barely control his transforms actually scales better in the form meant for do doing and actually keeping him in the fight? And his ult which is only usable when able to transform or transformed scales terribly.
Riot needs to either make him have some more early game pressure because he is extremely lack luster pre-6. Or give him a late game that is a lot more centered around mega gnar instead of just running in and doing a bunch of damage with mini gnar and hoping for a decent ult (that is really hard to use correctly).
He has perhaps one of the highest skill caps in the game, therefore he should be rewarded for being good at transitioning into late game.