Let's talk about Mundo
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Feel free to disagree with me, but right now, Dr. Mundo feels like the most archaic character in the game. He has never had a major ability update in the game's entire lifespan, and has almost no scaling with any stat. Hp has synergy with his passive's % health regen and his E's first hit, and attack speed has a little synergy with his E, but he's a character that doesn't play into any kind of interesting itemization, and his toolset is less cohesive than some of the characters already on the block for reworks.
These are just some ideas to make his gameplay a little more diverse while still retaining the feel he's known for. He should still instill a sense of dread giving chase with cleaver tosses, but with a bit more interactivity playing as and against him. By no means do I claim to understand the nuances of balancing these numbers, but I hope the ideas of these changes get their point across.
Adreneline Rush (Passive) OLD: Dr. Mundo regenerates 0.3% maximum health each second. NEW!: After not being attacked for 20/16/12/8 seconds (at levels 1/5/9/13), Dr. Mundo receives 50% reduced damage from incoming attacks. This effect persists for up to 1 second after being hit. In addition, he regenerates 1% of his missing health each second.
Infected Cleaver (Q) Cooldown 4 seconds -> 8 seconds Damage: 15/17.5/20/22.5/25% of enemy's current health -> 50/70/90/110/130 +8% of the enemy's maximum health Damage type: Magic -> Physical Slow: 40% -> 30% OLD: Half of the cost is refunded if Infected Cleaver hits an enemy, the full cost is refunded if it kills an enemy. NEW!: The cleaver remains in the enemy upon contact. Basic attacking the cleaver-embedded enemy removes the cleaver, dealing the same damage again, healing Dr. Mundo for 50% of the damage dealt (100% if it kills the enemy), and reducing Infected Cleaver's cooldown by 4 seconds.
Immolation (W) Renamed from Burning Agony Cost: 10/15/20/25/30 health per second -> 20/25/30/35/40 health, then 20 health per second over the duration Cooldown 4 seconds -> 21/20/19/18/17 seconds NEW! effect: Dr. Mundo sets himself aflame, removing all roots and slows affecting him. While on fire, he gains 15/20/25/30/35% movement speed and deals magic damage to near-by enemies for 4 seconds. Enemies that basic attack Dr. Mundo during this time receive the same magic damage. Magic Damage per half-second to near-by enemies and enemies that basic attack Dr. Mundo: 20/40/50/60/70 (+20% AP) (+10% Bonus AD) NEW!: Immolation can be cancelled early after one second, refunding the remainder of the duration into its cooldown.
Bloodletting (E) Renamed from Masochism Cooldown 6 Seconds -> 16/14/12/10/8 seconds Duration: 5 seconds -> 3 seconds First Basic Attack Range: 150 -> +25 Steroid Attack Damage bonus 30/50/70/90/110 (+ 1% per 1% missing health) -> (Total AD)x(1% per 1% missing health) NEW!: Dr. Mundo also gains 2% bonus attack speed per 1% missing health for the duration of Bloodletting
Accelerated Mutation (New R) Cost: 100/150/200 Health Cooldown: 100/80/60 seconds Dr. Mundo injects himself with a freakish mutagen, growing even larger and more monstrous in appearance, and causing near-by enemies to flee for 1.5/ 1.75/ 2 seconds. While mutated, he gains +50 range on basic attacks for 12 seconds, and his attacks heal him for 2/ 4/ 6% of his missing health.