Death Recaps Still Broken

luch33saves·1/13/2016, 7:43:31 AM·4 votes·687 views

It seems like at least once every other match the death recap bugs and displays odd things on it. I was playing a game of 3's today and died to a Vayne as a full tank Zac which is normal. When I went to see what destroyed my health bar so quickly, I saw that Vayne's summoner 14 had done 2928 (52%) True Damage, Silver Bolts did another 969 (18%) True Damage, and Basic Attacks did 888 (16%) Physical Damage.

When is Riot going to fix the death recap so that the community can accurately rely on the Death Recap Screen to alter their build paths? There was absolutely nothing I could have built to counter this death recap and am always hesitant to trust the death recap as it frequently does not display correct or relevant information.

This is a topic that has been an issue with the community for a very long time and I was hoping that it would have been fixed with the UI Update a while ago but it still continues.

3 Comments

Critmaster Garen1/13/2016, 8:23:11 AM3 votes

the damage displayed from ignite was wrong. the true damage from silver bolts wasnt. against tanky targets she deals far more true damage than physical damage right now. its absolutely dumb.

i just wish they would cut off overkill damage, so people stop complaining that garen does 2k true damage on his ult, when he ulted them at 100 hp. it cant be hard to do.

luch33saves1/14/2016, 4:27:28 AM1 votes

It would be great if it was possible to have a recent damage recap button that if you press, it shows the %max health damage that was done to your character. This would allow people to adapt their builds without having to die to see who is targeting them.