Azir Gameplay Change/Buff
I always thought "Azir is a little weak right now overall and getting really good as him, unlike other champions, only really gets you to be at even with other champions. So, I took some inspiration from something someone said on Azir a long time ago and wanted to see what you guys think.
Emperor's Divide NEW Passive- Sand Archers: Using Arise will now also create a Sand Archer beside him. These archers have 10/12.5/15% of his Sand Soldier's damage, but have 150/175/200% increased range and fire projectile arrows at their targets. Using Conquering Sands will cause the Sand Archers to move half the distance towards the targeted area. They won't deal damage with the dash, but their first attack after dashing has 10/15/20% increased range. Whenever Azir uses Shifting Sands on a Sand Solider, all archers will also follow Azir to the targeted Sand Soldier. Using Shifting Sands on a Sand Archer will cause the archer that was dashed to to not move. Sand Archers last the same duration of Sand Soldiers.
This increases Azir's thematic of a Sand Army and gives him extra dash options with Shifting Sands. It will also provide a very small damage increase of 10-15%. Thoughts on this? It might also slightly reduce Azir's skill curve (and maybe increase the skill ceiling) since he has a little easier to coordinate damage.