@Meddler is only Zyra´s passive something you are discussing? I´ve written a short list.
I got super excited, that a Rioter talked about Zyra, especially that it was Meddler.
I appreciate this alot!
I created a list of things you could look at, while you are working on Zyra:
E Bug: This bug happens if you are casting your E on a minion very close to you which is going to die (most times if your E isn’t killing the minion, but I noticed a few times that this bug appears if you last hit with your E). The projectile will just be blocked by the next minions, most times your own.
Plant Bug: Your plants lose aggro on the enemies (when you don´t auto them), if you and your enemy turn your back on the plant. Even if the enemy stays within the attack range of the plant, it will just start to attack a nearby minion. And sometimes they just do nothing at all.
Castanimation of Q +E = 0.75 seconds. Your level 1 root = 0.75 seconds. That´s kinda annoying since your root gets his true strenght in mid/lategame and you aren´t able to keep up with your opponents in a 1v1 in earlygame, especially if you catch someone at 800 range between level 6 and 12. You can´t get into range to ensure a knockup with your ult. That 0.5 casttime is a bit too high early, especially if you are playing Zyra mid. Maybe increase the castanimation per point on this ability (0.1/0.2/0.3/0.4/0.5) or (0.2/0.4/0.5)? Or 10% increased movementspeed if you hit someone with E+Vinelasher? Some reward when you are casting it/root yourself for 0.5 sec would help her. Most midlane Champs have a mechanic to increase the movementspeed. But well, you have to see how far she is balanced as support though.
If your Q kills a unit (no matter if 1 or 3) it refunds like 15 Mana? And if your Q doesn´t kill anything your Thornspitter is able to proc this once/3 Mana per unit? It would bring her manacosts in midlane on the level of other mages. And it wouldn´t be abused alot at botlane.
I´m not sure if its still broken to give Zyra an 800 range to her ultimate. I mean its not a great engage spell with those 1.5 seconds delay on the knock up. Maybe a scaling of 700/750/800, because of her supportrole? Or just 750? The clunkyness to combo enemy´s you catch from a greater distance is a bit annoying. As i said, maybe this would break her. Maybe not. Or the E-change i meantioned above would already solve it.
Would be nice if you would test a few things internal, if you are already changing her passive. And it would be nice if you fix the bugs <3
PS: Elderwood Zyra with that turquoise hair looks super awsome :P
Ty <3