@Repertoir Really detailed Feedback for you after spamming Zyra Mid for few days
Zyra was never so close into being a good Midlaner since her rework as right now. Her Items are in a good spot, she has several choice (probably more than most Mages). We have Tanks, Mages/Antimages, Hypercarries with Melee supports. The Meta is in her favor. But, Zyra is not quite hitting the mark. Her winrate did not change since she was considered "too weak for both roles since preseason". We know and have read several times the new runes were not in her favor, on the other hand AP items got kinda compensated for the mediocre Sorcery tree for mages. But, this is not the point of my post.
I want to talk about what sucks on Zyra. Especially for Midlane, but as a Champ too.
Let's look at the enemies Zyra faces midlane and how good she should be against these Champions.
We have Melees (Assassins+Galio), Midrange Mages, Artillery poke mages.
Zyra is supposed to be getting smashed by poke and to be weak (but with opportunities to fight) against Assassins and she should be a good duelists against Midrange Mages, who come too close to her.
Let's talk about what Zyra should be good against, since i feel like thats the most important part on making her a good midlaner. First thing, what Champions do i mean, which she should face?
Mostly these
are the Champions Zyra wants to compete with. Now what is her problem?
First of all, she gets significantly squishier than any other mage (except Anivia) with every level. Second and thats the more important part, her Q makes it too clunky to lane and teamfight and this is why:
The Hitbox does not match or synergys in any way with her kit except her passive. Its a Malzahar Q, with significantly less range (100), less damage, less AP ratio, which offers more reaction time and has a more visible hitbox. I think its harder to hit than it should be. 800 Range is a reasonable number, but with this hitbox its significantly lower and less effective compared to circle-shaped-AoE. Some mages even have >800 range while still having a circleshaped spell. I get the point of this new Q to make use of the seeds she additionally spawns, it just feels terrible to play. It makes sense on Malzahar, because of his other spells, but not on Zyra. Lets get into a teamfight. My Thresh does land a hook, pulls himself into the enemy team and flays 4 people towards us. I am able to get a great 4 man snare, press R thats so much AoE and the dream moment of every Zyra player or Controlmage players. But, as final spell i cast my Q, in a right angle towards my E, meaning i can only hit 1 or 2 with it instead of all 4 that I snared with my root. That doesnt feel great to play, but really awkward. So all my enemies got to do is, when i cast my Q run up or down, and when i cast my E left or right. Deadly Spines is such a telegraphed spell for what it actually does. I feel like there is too much power put into plant spawning (especially with his big secondary hitbox) than in it being a good damagespell on its own. Deadly Bloom was more satisfying to play, while having the same castrange and the same delay as the new Q. So what i suggest is giving her her old Q hitbox, with maybe a secondary circleshaped "plantspawn-hitbox", until you decide to give her major passivechanges.
But, why did you change Zyra's Q hitbox? Yes, plants. You saw my frustration in that videoclip against the Rengar. https://twitter.com/Shaian1112/status/968652789713915905
Now first of all. Zyra is supposed to be a disruptive control mage. A controlmage makes people afraid of straight up and randomly diving her. In her strong moments you are supposed to run away than run into her. However, at the moment it is just too easy to charge into her. Melee attacks onehit plants. You justified this change with "It is a big trade for a melee to auto a plant". Is it that big though?
Half of Zyras damage is balanced into being distributed by plants. In what case isnt it worth to get rid of that? What else can Zyra do? Autoattack an Assassin to death while he uses one attack to deny 50% of your damage? In this clip Rengar automatically killed the first plant just by how being snared affects your champ without him actively wanting to get rid of it. My plant died without dealing any damage and it couldnt get empowered either. EWRQW is the standard combo for 2 plants of each type. But, too slow to empower my first plant against a melee. The empowered plant took 4 damage by him healing himself with W. He uses his E to get rid of the remaining 8HP, but he could have just used another autoattack to kill it. He did not need his E to kill me few seconds later within a short moment anyway. Whats his tradeoff for using his E? There is none. Its always worth. If my plants are so squishy in a 1v1 and get cleared without the enemy noticing, how squishy are they in a 5v5? I try to unisolate myself with a plant when I'm afraid a Kha'zix might jump on me in a fight or 1v1. What happens? He autos the plant and turns on me. I can't use my experience of having mained this Champ for almost 5 years. I dont think I am the one who has to adapt in regards to her plant HP. I was adapting for so much and defended her Rework in 6.9 like noone else did. It just sucks right now.
Back to Rengar's E though. Single target spells oneshot plants, too. What does that mean in Midlane? A Ryze using my plants for his own waveclear and if it bothers him he uses any ability to kill it. There is no big tradeoff. What else is oneshotting Zyra's plants? Cassio can charge into me laugh while getting hit by QW, oneshot my plants with an E and do Cassiothings. She's able to kill Vinelashers before they auto her. She wont get slowed. Whats her tradeoff? She benefits from standing in my dangerzone killing everything on her way to me. Its not any different for a spell like Viktor Q too. It doesnt matter if you cant cast it on Zyra. You will outdamage her, just by denying her damage.
There is no worse feeling than seeing a plant die within an eyeblink. Especially when they cant even do a single attack, or when they cant get empowered though you spammed R the moment you casted W. I dont mind my passive seeds. But, dont make my W seeds as bad because her passive is too hard to balance. Differentiate their plant HP's at least, their seeds got different colors already. There are so many stupid cases and bugs like Corki autos, his E, or Karthus Crit Q oneshotting plants. Seeing plants die onehit every game just by statikks is just stupid as well. Electric is supposed to be weak vs grass :P
I think her Q and her plants are the main reason she doesnt see any play in Mid. And she is not doing very well on support either. I remember a Rioter saying in season 5 "Zyra's cant get buffed, because she sits on a 53-55% winrate and it was always like that. She is sucessful fulfilling her niche and as long her winrate doesnt drop way lower she's in an ok spot for us."
Her niche ddnt change. I cant tell about her playrate. But, her winrate dropped in a patch which was supposed to be really good for her and is at 49% right now. She just needs some help.
Thanks for reading
(PS: In case you revisit Zyra, maybe you could look into changing her manacosts so her W costs something as well? I found myself liking Seraphs on Zyra over Ludens (never thought that would happen lol), but shes mediocre at stacking it, since you changed it to mana-expenditure. I finish it later than my opponents, but i still like to buy it since it feels so good)