Controlmages have the same issue Bruisers had until Conqueror was introduced
Like
going Aery,
going Fleet and
going almost exclusively Spellbook comes from one major issue. None of them has a Keystone they really want.
Its like comparing
going PTA,
going Aery and
going Klepto, before Conqueror is introduced. Real Battlemages/Controlmages/Disrupters lack a real Keystone making everything okayish just by how suboptimal it is.
Like i think you could take Cheap Shot from Domination into Sorcery, tweak it alot and you got a good Keystone for these mages. Like:
Slowing an enemy grants 3-7.5 magicpenetration for 3 seconds, hard cc grants 6-15mpen. The triggering effect does not benefit from this penetration. Ranged bonus: Converts 1-10% of your magicdamage to truedamage.
There are probably more ways to make a controlmage keystone. Instead of buffing the Champions as Riot announced I think giving them a keystone would result in a better gameexperience for mages.
), and it's getting a buff
just much more broken than they already are, and all other burst oriented mages even worse.
The magic pen. sounds interesting though it would definetly have to scale with level, otherwise It's way too op in early game, and useless in late.