Thresh Rework Idea
Honestly, I think Thresh is perfectly fine how he is, but I was bored and decided to think about what I would want out of a Thresh rework if one were to come. For the most part, I tried to simply improve his current kit by giving them a little more utility and by giving Thresh more control.
Passive: Damnation – _Pretty much the same except it works on allies too. When an ally champion’s soul is absorbed, their respawn time is reduced by 25%. _
Helps get Thresh's team mates get back to the lane faster, while also increases his the amount of armor and AP he gets from souls (cause there's more souls).
Q: Death Sentence – Works the same but also reduces the target’s armor and magic resist by 20% for 3 seconds.
This helps Thresh's teammates to deal with tanky champs more easily.
**W: Dark Passage **– No longer requires your ally to click on it. Instead, Thresh simply re-activates Dark Passage to pull the closest (to the lantern) enemy or ally champion toward him. If an enemy champion is pulled, Thresh is silenced for 1.5 seconds. The shield and soul absorption works the same.
This should resolve the problem of teammates not clicking the lantern when they should and helps Thresh to more effectively gather souls without people grabbing it. Additionally, it adds some more utility by allowing Thresh to use it on enemies.
**E: Flay **– No changes.
**R: Binding Agony **– After a brief warm-up period, spectral chains hook all enemy champions around Thresh. Hooked enemies are damaged and slowed but are not pulled toward him. The closer the enemy is to Thresh, the longer the slow lasts.
Thoughts anyone?