Cassiopeia QoL balance suggestions.

IndyBoy·12/11/2014, 11:40:28 PM·12 votes·3,202 views

After playing a few games of new Cass I've really began to start noticing some of Cass's QoL issues that could really use a change. Some of these have been said before but I'm just sort of organizing some of them into one cohesive thread. I'd like to see maybe one or 2 of these be looked if possible.

Auto attack animation: -Cass's auto attack animation is sooooo incredibly slooooooooowwwww. When I'm trying to last hit with my autos I feel so vulnerable and its feels so blegh. I really would love it if Riot could increase the travel speed of Cass's autos and reduce the animation time.

Having to stand still while casting Noxious blast: -Now whether this is done for the sake of balance or whether its unintentional I feel like this would be an amazing change to Cass. If its for the sake of balance though I would understand. Though I will say if Syndra can cast her Q while continuing motion then why cant Cass. Just something to think about.

Having to stand still while casting Twin Fang: -Ok this is something that needs to change. Honestly. Like I don't mind THAT MUCH that I have to stand still while casting Q but when I'm trying to kite backwards with my E I feel like its almost impossible sometimes to position myself properly and continue to deal damage. If Cass really is this APC markmenesque carry that is meant to kite around fights and while lacking any sort of mobility outside of her Q movement speed boost, then I feel its only fair that she retain her mobility when casting her twin fang. Call me crazy but in this league of insane mobility assassins and bruisers I don't think its too much to ask to be able to continue my movement away from them without having to stop while kiting. Like its one thing for an ADC to do it with the click of a mouse, its a whole nother for Cass since she has to first off land her Q(while standing still I might add) and then having to nail them with her E's.

This last one I've been told has been discussed already and most likely is already in the works just stating it for the lolz basically and to keep everything centralized. Clearer particle effects on her poisons: -Basically just make her poisons easier to notice in big teamfights so she can use twin fang properly and effectively, blah blah yadda yadda.

So basically these are a few QoL concerns I have, if anyone agrees with these I'd love to hear. If you don't you can go sit in the corner with Teemo.(lol jk) But seriously if you don't agree pls tell me why.

Edit: After playing around with new Cass I almost wanna say i would prefer the Q change over the E change but I couldn't tell you. Both would just make everything about everything so much nicer with Cass.

49 Comments

Serpents Embrace12/12/2014, 1:06:48 AM15 votes

Trying to QoL the current iteration of Cass is useless, because no amount of power or ease of use will make the playstyle Stashu is trying to push rewarding and fun.

5G8Nri0B5412/12/2014, 2:05:42 AM8 votes

I can get behind some of the changes, but rather than Q and E losing their cast animations, it should just be one of them instead.

Asides from that, maybe her E's mana cost shouldn't hike so sharply with level.

Beyond that, I'd prefer a full on paradigm change or atleast the god damn option to play her as a Poison Mage rather than Rambo with boobs.

Darth Valer12/12/2014, 3:21:15 PM3 votes

Her cast-time shouldn't be canceled, just shortened perhaps (when you R someone you don't want to waste half that 2 seconds CC casting Q and W on your enemies). The E could use some "interruptability" like autoattack animations do Plus, may I say, I'd bring back the scaling Q movement speed buff (the old Cass one, not the pre-4.21; 15 / 17.5 / 20 / 22.5 / 25 %).

AquariusGine12/12/2014, 12:37:35 AM2 votes

hmm.. okay so the new Cass is really strong. Do you think these changes could push her over the top?

Also, will she be nerfed soon? Makes me a little sad if it comes to this

Fluppets12/12/2014, 10:21:16 AM2 votes

Stashu has already commented on a question of mine regarding Movement while casting (I cant seem to find it tho, maybe it wasnt Stashu). To paraphrase he has discussed this with the design team, but felt it better to leave the cast times.

AA animation: I have suggested this as well, have you played with Syndra? holy shit that AA is smoooooth. The "pro's" put 2 to 4 points in the AS mastery instead of CDR. Ive been trying it and it really does help, even just a little.

Auryiel12/12/2014, 5:36:43 PM2 votes

I think being able to cast Q while moving would be better than E, because hey ad carries too have to stop and shoot. That being said, I don't think anything should have higher priority right now than changing her passive to something completely different.

Elphrihaim12/13/2014, 8:30:54 AM1 votes

IndyBoy said:

Pre-rework (re: most of 2014) Cass - Great

Post rework (re: when it was first done) Cass - Bad

Live Cass (one with 500 stack cap passive that doesn't stack with minion kills) - Great

And tbh it's hard to misunderstand that and Serpents Embrace did not.

What IndyBoy used to say that live cass was great, however, was that 'her Q is great at waveclear and bullying'.

Serpents Embrace responded with the fact (and check the numbers if you don't believe me) that old Cass (pre-any-rework) did it better.

And IndyBoy did not understand that that is what Serpents Embrace wrote, from what I can tell.

btw... you.... don't..... ever need.... to write.... like THIS....

NOR DO YOU EVER NEED

TO DO WRITING LIKE THIS

IT LOOKS LIKE YOU DON'T UNDERSTAND HOW ENGLISH WORKS

And, tbh, most people don't, but also true is that language (and writing, therefore) is for communication. Doing this makes it actively more difficult for your readers to see what you've written, and therefore eliminating a big chunk of the why behind writing.

Being clear is above all else when it comes to making a point is all, and writing as demonstrated above makes the meaning obfuscated.

Mathbalnase12/12/2014, 5:22:33 PM1 votes

Cass still needs a lot more than simple 'balance' and 'QoL' changes.