Cassiopeia QoL balance suggestions.
After playing a few games of new Cass I've really began to start noticing some of Cass's QoL issues that could really use a change. Some of these have been said before but I'm just sort of organizing some of them into one cohesive thread. I'd like to see maybe one or 2 of these be looked if possible.
Auto attack animation: -Cass's auto attack animation is sooooo incredibly slooooooooowwwww. When I'm trying to last hit with my autos I feel so vulnerable and its feels so blegh. I really would love it if Riot could increase the travel speed of Cass's autos and reduce the animation time.
Having to stand still while casting Noxious blast: -Now whether this is done for the sake of balance or whether its unintentional I feel like this would be an amazing change to Cass. If its for the sake of balance though I would understand. Though I will say if Syndra can cast her Q while continuing motion then why cant Cass. Just something to think about.
Having to stand still while casting Twin Fang: -Ok this is something that needs to change. Honestly. Like I don't mind THAT MUCH that I have to stand still while casting Q but when I'm trying to kite backwards with my E I feel like its almost impossible sometimes to position myself properly and continue to deal damage. If Cass really is this APC markmenesque carry that is meant to kite around fights and while lacking any sort of mobility outside of her Q movement speed boost, then I feel its only fair that she retain her mobility when casting her twin fang. Call me crazy but in this league of insane mobility assassins and bruisers I don't think its too much to ask to be able to continue my movement away from them without having to stop while kiting. Like its one thing for an ADC to do it with the click of a mouse, its a whole nother for Cass since she has to first off land her Q(while standing still I might add) and then having to nail them with her E's.
This last one I've been told has been discussed already and most likely is already in the works just stating it for the lolz basically and to keep everything centralized. Clearer particle effects on her poisons: -Basically just make her poisons easier to notice in big teamfights so she can use twin fang properly and effectively, blah blah yadda yadda.
So basically these are a few QoL concerns I have, if anyone agrees with these I'd love to hear. If you don't you can go sit in the corner with Teemo.(lol jk) But seriously if you don't agree pls tell me why.
Edit: After playing around with new Cass I almost wanna say i would prefer the Q change over the E change but I couldn't tell you. Both would just make everything about everything so much nicer with Cass.