Cassiopeia 4.21 opinions
Ok so I just got a chance to play the new Cass update for a few games and here's my opinions so far.
Passive and abilities: passive: stacks MUCH MUCH faster, just try it out you'll see what I'm talking about. Also the removal of the farming aspect of it was a really good decision, makes it much less monotonous. Q: feels more powerful due to early maxing(read below) W: no change E: due to sync with Q now feels more rewarding. R: no change
STAGES OF THE GAME Early Game: Her early game buffs have been game changing to say the least. I actually feel like I have damage early and mid game now. In fact, I feel as if this new Cass version is as much of, if not MORE of a lane bully than old Cass. I find myself 2/3s healthing enemies level 2 on a consistent basis. All at the cost of much less mana than the previous iterations of this rework. Maxing Q is now the preferred max imo due to the fact that you get the poison buff by nailing E's. This give her some nice wave clear so she isn't constantly pushed to tower. In fact I feel as if its quite easy to get first bloods lvl 2 on a consistent basis.
Mid Game: Her mid game has also been buffed exponentially she now has the ability to make plays, she has damage, her stacks start kicking in around this time. Just an all around buff.
Late game: Feels basically the same, maybe even a bit more powerful. The Q nerfs are slightly noticeable but in the end the overall buffs feel worth it.
Final thoughts: Many of you may know I have despised this rework for months, basically ever since it was released on PBE. I still have problems with her gameplay changes and how she is less AOE focused BUT, BUTTTTTTTTTTTTTTTTTTTTTTTTTTTT these new changes feel very good. Cass now feels like a more cohesive champion, if not a bit overpowered. I kinda wanna say she's gonna get nerfed in a future patch but I hope not. I guess we'll have to see, from what I've seen assassins are still really really powerful against her.
Stashu: Although I do not approve of how you handled this rework and I still feel as if you've been ignoring a vast majority of the community that liked the original Cassiopeia, these changes have been a seriously positive note. A little more communication throughout this process could have gone a long way. shrug
EDIT: ONE THING I THINK NEEDS TO BE ADDRESSED. This is very serious and I think you really need to look into it Stashu, I'll make an entire thread on it if I have to. Is the clarity of targets that are poisoned. In big teamfights I feel it needs to be necessary that targets that Cass has poisoned are actually poisoned. Like some times I'm finding myself mashing Q and trying to spam E and sometimes I can't tell if my Q actually landed or if I'm about to hit a target with twin fang and put my E on cooldown.
Like make the people and minions Cass has poisoned have like a greenish or purple tint so we can know for sure they've been poisoned or not. OR You could even do something similar to the Cho Gath feast indicator when they're within death range for a nom but instead it could be like a snake circling them or something indicating that a target is poisoned. Just a thought. But something of this sort needs to happen. Cass's poison indicator is really hard to see in a hectic team fight.