Her winrate,to be fair, was at a normal 51.12% before the mage update, and afterwards it jumped up a bit. It's always been at least 51% and up for 3 seasons on end which is fine, Hell
is in the same boat if it was based solely on winrate.
I understand where you are coming from now that you are comparing to other champions and seeing how she was before. Thanks.
I suspected there is a reason that Ahri is strong:
the issue that sparked the Ahri posts it that her playrate almost quadrupled since she became "meta" and her winrate hasn't gone down, in fact it has risen.
That being the item meta we are in. Think about it, how much MR has been added into the game since a year ago. A lot.
Last year, Riot lowered AP Ratios on mages in exchange for higher base damages. This cause the following problems:
-
Some mages can be played as "Support" and with them being Meta, Riot has to address that and nerfed them accordingly, something Ahri does not have to worrry about because she is not a viable mage support.
-
Ahri's True damage makes up for two things that changed in items:
I) Riot taking away AP. This makes all mages (Except Veigar) suffer with their bursting on top the lower AP Ratios (Compare any mage pre-mid season changes of season 6 to post and all of them suffer in burst). The true damage helps maintain some of that burst that is otherwise lost.
II) The added Magic Resistance in the game. Seeing the enemy top lane and marksmen have
and
makes mages burst decrease yet even more. Look at what is happening this mid season:
has MR and AD meant for marksmen and we all know fighters and assassins (AD ones) are going to get it along side with Magic Resistance per level. EVERY Mage has to deal with so much more magic resistance that did not exist before with lower AP Ratios. Ahri is one of the few mages that has True damage and allows her to ignore those resistances, making her stronger than others, even though everything else in her kit has to be bothered with it.
- Lethality is something that makes mages burst laughable. Originally, assassins and mages where the top two bursting classes in the game. Now with the lethality stat, along side with changes I have already mentioned, makes fighters burst better than mages and AD Caster Marksmen--
,
,
for some examples-- can out do mages burst (again except Veigar). This helps Ahri out because her mobility can get the heck out of that Jayce that just E Q and got rid of 70% of all mages health. All mages (including Veigar) have to take their slow time running away from that burst. Ahri can Q and ult if needed.
I am making this post because many other champions like
and
all share the same issue as being very popular generalist picks in their respective roles with high playrates and winrates. They all have something in common, high mobility mixed with good(insert essential part of their role). Lucian has his essential double shot, graves has wonderful clearings and Lee was all around a good pick until he was nerfed. I hope you see where I am coming from and why I chose to make this post.
I do not know about the champions you mentioned but Ahri is strong because of the item changes Riot has done for AD and against AP. Ahri is simply the best mage to deal with all of this.
So much MR? No worries, I got True damage.
Dealing with an EoN MF, I can run away easily.
You said that Ahri's playrate quadrupled right? She hasn't been touched since mid season mage update of last year (which is no reason for her playrate to change all that much, honestly if we ignore that, it be like a year and a half ago if not longer). Ahri is simply strong because what Riot did to the game and I would not like a champion being nerfed because of the direction Riot made for the game.
It is like if Karthus became Meta all of a sudden and everyone complains about his single target Q or his E or his R ... again... and Riot nerfs him despite the fact he has not been touched since.... season 4? He is only strong because of what Riot did to the game, Karthus himself is... himself for the past two years.
Or a better example is Miss Fortune and how Riot nerfed her Q because of how awesome it is with Lethality, especially if the first bounce kills a minion. Nerfing MF in that way is not fair because of the stat she uses. That is my argument for Ahri basically.
Get Mages in the right spot before touching Ahri, otherwise she will have something like a Taliyah nerf, in place of items, it is the mage class.