just had a annie ult my team, half of everyone hp was gone and we were stuned

Rustling Bush··15 votes·1,217 views

so when are we going to give that ult a cast time riot, remember a thread awhile ago saying that she should throw tibbers so PEOPLE CAN ACTUALLY FKING REACT. that is all.

48 Comments

Subject 513 votes

This post loses all credibility because of this guys match history. There are a lot of ways that counter Annie and her stun. Items, spells, literaly champions and her laning phase is easily taken advantage of.

If you feed Annie so she goes like 11/3 she will kill you. Very quickly. If you are a 1/8/7 and you lose lane entirely and most likely didn't ping her roaming (Usually how that happens.) you won't be as effective as her and you aren't going to be able to contest her.

She was multiple levels ahead of you.

She built rod of ages early, she had a moment of weakness.

She has no penetration with her build, you had no mr nor did your team. When Annie gets fed, why does your entire team to decide (Your entire team is weak against Annie lol, it is called T-E-A-M composition.

She has 170 cs over your 84, it was likely that you allowed yourself to be zoned from lane and she froze the lane.

Your support choice offers nothing at all to stop literally any of the enemy champions from killing your carry or you. I am not saying Syndra support is horrible because I play it. Just a bad pick . . .

Ranked QQ

You should be crying about that Zed that instantly kills you because you have no zhonya, or Diana because you could not even penetrate through her shield. She was THAT far ahead.

Annie is an immobile champion, she has her very visible strength and taking it away with giving her a Veigar warning is not the key to making her more fair when she is ahead.

You had no wards. On your entire team. Including your support. I mean this is low elo, but I got out of low elo from adc mid with 55 AD scaling runes because I bought wards and understood counterplay and logical play. I could go on but nah

Annie

Rustling Bush2 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=WNyuk7Mp,comment-id=000a,timestamp=2015-10-19T23:18:53.967+0000)

This post loses all credibility because of this guys match history. There are a lot of ways that counter Annie and her stun. Items, spells, literaly champions and her laning phase is easily taken advantage of.

If you feed Annie so she goes like 11/3 she will kill you. Very quickly. If you are a 1/8/7 and you lose lane entirely and most likely didn't ping her roaming (Usually how that happens.) you won't be as effective as her and you aren't going to be able to contest her.

She was multiple levels ahead of you.

She built rod of ages early, she had a moment of weakness.

She has no penetration with her build, you had no mr nor did your team. When Annie gets fed, why does your entire team to decide (Your entire team is weak against Annie lol, it is called T-E-A-M composition.

She has 170 cs over your 84, it was likely that you allowed yourself to be zoned from lane and she froze the lane.

Your support choice offers nothing at all to stop literally any of the enemy champions from killing your carry or you. I am not saying Syndra support is horrible because I play it. Just a bad pick . . .

Ranked QQ

You should be crying about that Zed that instantly kills you because you have no zhonya, or Diana because you could not even penetrate through her shield. She was THAT far ahead.

Annie is an immobile champion, she has her very visible strength and taking it away with giving her a Veigar warning is not the key to making her more fair when she is ahead.

You had no wards. On your entire team. Including your support. I mean this is low elo, but I got out of low elo from adc mid with 55 AD scaling runes because I bought wards and understood counterplay and logical play. I could go on but nah

Annie

apparently having 800 games with a 49% win rate means nothing over those 20 something ranked games spanning over months apart from when i started, can you guys even read dates because sometimes i wonder. Seeing that mid was never my strong suite, i most likely tilted hard in that game and couldn't cs because they were pushing hard and we were despearatly trying to defend ourselves, BUT this isn't just about that game, i'm speaking collectively here, against and with them on my team, i can say i've seen it enough times to know how much annie ult influences team fights.

anyways zed or diana's ult doesn't take half my health instantly, i've actually have time to react to it with a zyhonas or qqs before deathmark procs and its not certainly not a aoe stun, she clearly has a gimped (unbalancable in its current state) kit, don't take my word for it, take the word of the people in a much higher elo who've said plenty of times before.

besides zed and dianas are assassin, they are allowed to have high damage considering when most of their damage are heavily reliant on single target damage as well as coming into melee range where i can actually fight back, my team shouldn't have to spend 3k each just to counter 1 champion.

Saianna2 votes

Are you dumb or what?

Subject 5 just analyzed your game against Annie. You (and your team) made at least 5 major goofs.

Don't you dare even thinking of QQing in forum and asking for nerfs just cause of your errors.

Rustling Bush2 votes

i don't know, seems like alot of people agree with what i'm saying in regards to her ult being to strong, and i wanted to clarify that i wasn't saying nerf annie based on one poorly done game.

how would you go about team fighting when annie is around? you can say buy a banshee but then you would lose out on a ton of potential damage, even more so if you end up having to make it your third item, its 3k and it can be popped by 4 other people, i am trying to think logically about it.

Saianna2 votes

...........

Don't gimme that sour argument "seems like alot of people agree with what i'm saying in regards to her ult being to strong"

From what i see lots of people agree on you failing hard against annie.

Annie is fine as long as you won't: a) feed her (you failed here) b) give her easy cs (you failed here) c) don't cluster with whole team in 1 spot when teamfight begins (you failed here) d) use common annie counterpicks (you failed here) e) change lane with someone who knows what Annie does (you failed here) f) abuse weak spot Annie has (you failed here) g) you didn't built MR at all, nor noone in your team (you failed here) h) you picked terrible places to teamfight. Or were baited by enemy team (you failed here)

You can keep on trying, but it's pointless. You know nothing on how to play Annie, which means you know very little of her weaknesses. You want her to be nerfed just because you don't give a shit about trying to learn how to play against her.

What will you do next week? die against a minion and create next QQ thread? Stop it.

Ralanr8 votes

I ain't even mad when Annie kills me (at least after the match). She's pretty much radiation to all the mobility.

PraetorAmalthus6 votes

were ya doing a Group hug o why you were all in da hitbox?

Rustling Bush1 votes

{quoted}

were ya doing a Group hug o why you were all in da hitbox?

not the entire team, but it as long as she pops out of no where and hits 2 or 3 people, the team fight is practically lost. so its between never being able to engage a team fight or be destroyed by annies ult.

Eedat8 votes

Then why did you lie in the title?

Mecha MaIphite1 votes

squad up boys

MohawkBird3 votes

[deleted]

Gunpoint2 votes

{quoted}

Yeah it kinda annoys me how much potential she gets in her ultimate. Not only does it nuke the shit out of people, but it also stuns people for quite a bit of time. To top it all off it's an instant cast ability, don't know why it hasn't been changed yet, but I would much rather see it get a minor cast time (.25 - .5 seconds), but nothing to drastic that will put her out of viability.

Don't ignore the fact that it also leaves a giant fucking bear with ap scaling sunfire cape and thornmail

SnugglePuggle941 votes

She's a mage, so of course she has high damage numbers. Why are you calling it unfair when all the assassins can unload their burst so fast? She just unloads it slower and has CC. Is it fair that Ekko gets a mega AP nuke and a heal on his ult? Yes, no? Then stop hating on Annie. Like I said before, a cast time no matter how small will give all those high mobility champs enough time to dash out and then she has no escape options.

Stop qqing.

MohawkBird1 votes

[deleted]

SnugglePuggle941 votes

I put Ekko in because a lot of people complain about his ult, not for the "relevant comparison" he has to her- I know that good Lord. It's her playstyle to just walk in and unload Tibbers. It's just how she does it.

It's not dumb.

There are so many assassins out there that unload burst so fast that it's complain worthy, and asking for an Annie nerf is completely stupid as her kit, her playstyle, her spells, is how she deals with those that come up onto her.

Hellioning3 votes

Have you tried not clumping up?

Because a Malphite could do basically the same thing unless you have less then a second reaction time and a dash.

Rustling Bush1 votes

{quoted}

Have you tried not clumping up?

Because a Malphite could do basically the same thing unless you have less then a second reaction time and a dash.

except thats all the burst, after that his damage really falls flat, it also puts him in bad position where as in annies case its instant and from a distants, then she can out burst her ult with a good old qw.

Hellioning3 votes

Malphite's also much tankier naturally.

And it's not like 890 is particularly long range in this game.

Pluie Battante3 votes

[deleted]

Hellioning4 votes

Yes. For the same reason you want to split up if you're up against a Malphite/Amumu/Sona/whatever.

Maybe they don't have the damage that Annie does, but chances are they're next to someone who has said damage. And they can do it from longer ranges then Annie.

Salidfingers3 votes

Banshee veil

Chaotic Sage3 votes

So, you had no vision and face checked a bush as a team? Seems like poor decision making on your teams part. If she flashed on you she burnt a summoner on it in which case you weren't compensating for that...Annie isn't OP. She's a counter to high mobility champs and pays for it by having absolutely no escape or mobility of her own.

SnugglePuggle943 votes

If you had read my post a bit ago, you would've known why it's not a good idea to put a cast time on her ult. It allows her enemy to dodge her stun, then turn on her as she has no way to get out as she just burned her ult and stun. It also makes her unviable in play. People just have to stay out of her range and abuse her when her stun is down. She is slow and short ranged. Capitalize on her weaknesses and she's useless.

Stop asking for a cast time!

Dunkrius2g3 votes

And suddenly we dont have item 3102 item 3140 summoner 4 summoner 1 summoner 3 . Right, once these things are gone, then we can ask for a nerf on her.

GigglingAngel3 votes

Guess you guys forgot to bet a Banshee's.

Squidblimp3 votes

Buy Banshee's Veil.

Matezoide3 votes

''My team of squishies were in melee range of each other and allowed the fed low range zero mobility burst mage to land her highly telegraphed ultimate wtf Rito plz.''

Hayaishi22 votes

It's ok bro, counterplay.

ZephyrDrake2 votes

why are you grouping up so tightly when there's an Annie on the enemy team? next you will complain about Amumu and Malphite's ult because you decided to hold hands the entire game letting them get 5 man ults on you all game

Onegarion1 votes

I don't hold hands with my team. We touch tips and then its just rude to ruin that.

Anidan2 votes

That's how you know the bonding is working well. The team-building exercises were going phenomenally until Annie showed up with a giant, pissed-off, flaming bear.

SH Azykan2 votes

Then she just Flash + W's instead, gets same result. They nerf her W too...no one plays annie again. forums are flooded with "Why gut annie she was one of the last point and click stuns to deal with mobility" threads They buff her numbers to leave the delay on, now she literally 1 shots teams with just R+W because you don't flash in the short delay. Annie is now broken and "unbalanceable" with the delay...

OR they simply leave annie alone, and let her stay in her mostly balanced state

Pluie Battante1 votes

[deleted]

Stellafreyja1 votes

They're saying Annie would flash W instead of flash R if her R had a cast time.

Pluie Battante1 votes

[deleted]

SH Azykan1 votes

the OP did...

BakedLotion1 votes

I love annies throwing annies.

Rustling Bush1 votes

{quoted}

I love annies throwing annies.

you saw nothing

Rustling Bush1 votes

{quoted}

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1963117550/216483878?tab=overview

/facepalm

that was over a month ago >_>, reguardless i'm not sure what happened that game but it was probably something similar.

Shac Norris1 votes

As long as i can see the ult come, even 0.1 seconds before the damage would be fucking great

N0rth Wind1 votes

Her ult and Q do way too much damage for how reliable they are... like, why would a point-and-click spammable skill that's also a potential stun have an above average scaling!? Same with her ult, why would it have such a high scaling when it also summons that monstrosity that's big trouble afterwards, and it can also stun everyone instantly? :/

SnugglePuggle941 votes

Because she's a mage. Everyone knows that mages have high damage and CC to be able to go against the high mobility, bursty champions. Good Lord.

Her stun is her CC. Take that away or put a cast time and she's useless. She's not like Zed who has 1 second delay on his ult, who can jump back in a flash and you still have no time to react as he was so fast. You can actually see Annie coming up to you. If she flashes, you flash after her. Basically move back as she moves toward you.

N0rth Wind2 votes

Again, other skills offer much less damage and CC and are much less reliable.

Her CC and damage are simply too reliable for how poweful they are. Command: Shockwave, Crescendo, Glacial Prison, Unstoppable Force: all of them are risky skills that have less damage and less CC than Tibbers, and also they don't leave you with a hulking secondary unit that can zone the shit out of the enemy adc/support/mid.

In lane, if you're not Yasuo/Vlad/Fizz there's no way you can avoid a Q stun. In a teamfight there's no way you can avoid her R, as it's instant.

Either her damage should be lowered, her CC should become more avoidable OR her instant/unavoidable skills should have a way to avoid them, or at least the CC. A point and click stun with 0.8 scaling and ~10 seconds cooldown (to get the next stun) is just retarded. An instant AoE stun with 0.8 scaling that also summons a DoT tanky unit is a bad joke though.

SnugglePuggle941 votes

She's a counter to mobility champions. Take that away and she's useless and has no escapes otherwise. Riot doesn't touch her because they know that and any changes will make destroy her. You can avoid it just by clicking on her. It shows how many stacks she has. Duh. Her damage is fine, because she is a mage. She has high damage in point and click because she can't unload it as fast as Kat or Yas or others like them. Her CC is fine as it's her way to engage or escape. Why aren't you guys complaining about Veigar and his stun? Or his ult that does 80% more damage to AP laners? He has a cast time but he is still viable. Putting a cast time on Tibbers will allow any champ with a dash to get out and turn on her as she just burned her ult and her only escape option.

Stop QQing about a champ that is in a good spot.

Pluie Battante1 votes

[deleted]

SnugglePuggle941 votes

Her range is not viable for skillshots, hence point and click. She needs at least Ezreal Q and W range to be able to skillshot or even veigar's range but hers is too short.

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