8.19 finally a good patch
Here's what I'd like to see next.
no brainer pick in pro play, ultimate duration to 4 seconds from 7, damage reduction to 60% at all ranks.
Cooldown reduced to 100, 90, 80 from 120 100 80
Base health increased, heal rate increased (passive)
probably one of the most reknown tank kill picks, with innately powerful base skill damage he can solo kill players at 3. Rather than his intended level (6).
Counter strike - now only stuns on initial cast
she struggles with waveclear if counter-picked or camped in mid.
Q - 30 mana at all ranks
W - 40% movespeed at all ranks, slow remains the same
Probably one of the worst picks for pro play, simply because he can't deal with engage comps (composed of tanks)
Wild cards (q) - mana changed to 60 at all
base damage reduced by 10 at all ranksranks
Ability power ratio increased to 90% from 65%.
When twisted fate is behind, he literally can not one hit ranged minions, and this also leaves his team extremely far behind when teamfighting. Want to stop TF from roaming? Camp mid with your jungler, then group mid.
another no-brainer pick. Extremely fast mobility, easy waveclear mechanics and with so many options to turn fights around.
Double up - AD ratio reduced to 80% from 100%
Simply put any champion with 100% ad ratios, will always be completely broken with lethal builds
Crushing blow - 90% attack damage from 110%
Decoy - damage increased by 30 all ranks
Nimbus strike - 40% attack speed at all ranks (jungle wukong viability)
for a very slow champ, his clear times should be extremely fast.
Eternal hunger - doubled onto minions and monsters
Warwick is actually extremely outclassed by Udyr AND Olaf in terms of gank power and clear times.
another great champion for the pro scene, but was nerfed awhile back
Jungle ekko is actually pretty interesting.
R - mana cost removed
Stormrazor fix - 3 seconds to 4 seconds between attacks