Kalista's jump should cap at 1 per second with it being her MS for that second

thinking man··2 votes·473 views

Also make Rend cap against monsters at like 10.

5 Comments

SleepyLionCub2 votes

uhno.

However Kalista's Rend SHOULDNT slow you. She has enough kiting already.

Kuroi861 votes

So wait.

You want to take the only aspect about Kali's kit that is actually strong and nerf it hard.

sigh Just go away, your idea is bad and you should feel bad for it. -_-

thinking man1 votes

{quoted}

So wait.

You want to take the only aspect about Kali's kit that is actually strong and nerf it hard.

sigh Just go away, your idea is bad and you should feel bad for it. -_-

I want to make it so that you don't get tons of MS just for stacking attack speed.

Kuroi861 votes

Her passive is about the closest thing she has to an actual steroid in her kit and gives her a form of late game scaling.

Otherwise her kit is severely lacking. Her % damage proc is on a noticeable cooldown, to the point that a team fight can occur and you not be able to use it twice. Rend has horrible base damage and you've got to get quite a few spears into a target before it will really deal any significant damage, especially if you're not stacking AD.

If you're going to nerf the one thing in her kit that's good, give her something as compensation elsewhere.

IceKingChernobog1 votes

i agree with the rend cap, but they should make her passive get affected by slows tbh

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