Kalista's jump should cap at 1 per second with it being her MS for that second
Also make Rend cap against monsters at like 10.
Also make Rend cap against monsters at like 10.
uhno.
However Kalista's Rend SHOULDNT slow you. She has enough kiting already.
So wait.
You want to take the only aspect about Kali's kit that is actually strong and nerf it hard.
sigh Just go away, your idea is bad and you should feel bad for it. -_-
So wait.
You want to take the only aspect about Kali's kit that is actually strong and nerf it hard.
sigh Just go away, your idea is bad and you should feel bad for it. -_-
I want to make it so that you don't get tons of MS just for stacking attack speed.
Her passive is about the closest thing she has to an actual steroid in her kit and gives her a form of late game scaling.
Otherwise her kit is severely lacking. Her % damage proc is on a noticeable cooldown, to the point that a team fight can occur and you not be able to use it twice. Rend has horrible base damage and you've got to get quite a few spears into a target before it will really deal any significant damage, especially if you're not stacking AD.
If you're going to nerf the one thing in her kit that's good, give her something as compensation elsewhere.
i agree with the rend cap, but they should make her passive get affected by slows tbh