Jungle objectives are currently worthless in comparison to kills. Please fix this for the mid-season
I actually can't stand to play jungle anymore, because chain ganking has become the only way to impact games, and your ability to even gank a lane at all is largely dictated by your team mates and their picks.
In the past, you would often play around bottom side in order to try to secure the first dragon. Right now, it's more effective to just give up dragon if you can get a kill in top lane, because it gets a snowball going and provides you with more EXP and gold than the dragon would. The dragon buffs are incredibly weak in the early game, and by the time the buffs start to scale up, it's too late and the game has already been decided.
The lack of reward for securing objectives offers no alternative win condition or opportunity to influence the game when you aren't able to play aggressively, which in turn makes the role feel like a massive coin flip, because whether or not you even have the option of chain ganking is often completely outside of your control.
Everyone who plays jungle knows how hopeless games feel when all three of your lanes are permanently pushed to the turret or losing too hard to gank. The only 'useful' thing you can do in these scenarios is try to take objectives, but even if you get all of them, it does little to nothing to win the game.