Concern about evelynn
The patch notes state you want her more of a hit and run pattern, but there is a problem with that idea. Her base damage is very low early on, so a hit and run pattern doesn't really work since she needs a significant amount of time to get a kill. This is especially pronounced after she gets her ultimate, because it doesn't truly aid her in klling a target.
Might I suggest the following?
Standardize Hate spike's AP/AD ratio. This will give it a bit more early game damage, without making it overwhelming late game. Make ravage magic damage, as it stands, she has to itemize two different penetration types in order to consider killing a target. Would you please consider testing these changes on the test server? It seems to be bigger than what you would normally do, but I do think this is a change that would be helpful. Particularly since DFG has been removed.