Concern about evelynn

Bears Dont Care··3 votes·708 views

The patch notes state you want her more of a hit and run pattern, but there is a problem with that idea. Her base damage is very low early on, so a hit and run pattern doesn't really work since she needs a significant amount of time to get a kill. This is especially pronounced after she gets her ultimate, because it doesn't truly aid her in klling a target.

Might I suggest the following?

Standardize Hate spike's AP/AD ratio. This will give it a bit more early game damage, without making it overwhelming late game. Make ravage magic damage, as it stands, she has to itemize two different penetration types in order to consider killing a target. Would you please consider testing these changes on the test server? It seems to be bigger than what you would normally do, but I do think this is a change that would be helpful. Particularly since DFG has been removed.

6 Comments

TehNACHO3 votes

I think one of the biggest problems with that statement and her kit as it is now is that her kit is entirely DPS based, the anti thesis of hit and run (at least under the context of utilizing her invisibility).

Her Q is a straight DPS ability, this I think anybody can agree with. It doesn't really do meaningful damage per Q, but it's easy to spam so its damage ramps up over the course of time, the main defining factor of a DPS ability. Furthermore, a whole lot of her E's power is backed up in the Attack Speed buff it gives. Attack Speed, an entirely DPS based stat. In order to best utilize your abilities, you have to constantly be using your Qs and Auto Attacks, negating the time she has to switch back to invisibility and utilizing her hit and run strategies.

What unfortunately happens is that Evelynn's damage type, DPS, is a late game damage type. However, because she's mostly a hybrid champion, she's so much more prone to falling off by the end of the mid game since Armor or Magic Penetration is so much less efficient on her. Furthermore, the ideal described (hit and run) is one that generally favors burst and pseudo-burst play styles, ironically the way to deliver damage that favors hybrid damage and her should be power curve. In general, her kit as it exists now simply does not fit the ideal Riot's apparently trying to aim for her.

OperationDEEZ11 votes

You aren't getting the kill. Your laner is.

Dreadlocks1 votes

Andddd Evelynn has made her way back to the bench. Hope to see you again soon my love.

Korkalek1 votes

She's been there for a while now. I used to main her, I did for 2 years ... I gave up with current meta. She's definitively not champion they want you to play right now. Wait for rework, maybe.

Dreadlocks1 votes

I was playing her before this patch and she was fine..

Bears Dont Care1 votes

Just tried a few games, the W change is a nerf entirely. 15s cooldown, means 15 hits. Not going to happen during a gank unless the target stands there letting you aa all day. She lost the little sticking power she has, and her ganks have suffered for it.

Decreasing the time til stealth kicks in did nothing, because if you are trying to run away, they already can see you and are in detection range. The change to W needs to be reverted and meaningful change needs to be done.

Even if it means turning her hate spike into a nuke spell.

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