Fuck. That. Noise. Beating the enemy should rely on me using my champion's unique mechanics well, not off of the same poke mechanic for every ADC. I don't want "I'll go in when the stacks say so" to be the goddamn golden mechanic of the ADC class. It's boooooooooooooooooooooring. If you want to make lanes less level dependent (which this wouldn't even do because the champion that is ahead is also the one in the best position to exploit the stack mechanic), do it literally any other way, but don't force everyone into the same goddamn stack building minigame.
What's fun about this? Why would we want to have every ADC play with the mechanic in lane? It sounds so boring to have to play around this.
"The point of the lane phase is trading and farming if you don't want to play around your and your lane opponents power then you probably lose a lot of lanes that are even match ups."
What? Actually now, what? What the fuck is this even saying? What are you talking about? What did I say that you're responding to here? I said you had a boring idea and you're talking about not playing around a lane opponent's power? What's the logical progression there? You've skipped a few steps here. This may make sense to you, but it's actually coming out of the blue for me.
"This also leads to you needing to have more awareness of the enemy champ"
In the exact same goddamn way for every enemy champion. "Oh, geeze, he's got stacks. I shouldn't trade". Repeat for everyone. Fuck that. I should have to pay way, way more attention to things that are different between champions. Playing a poking minigame on every single champion is not interesting.
"While yours just says, "They got ahead, GG can't play around flat damage increases""
What the fuck are you talking about? Who said a goddamn thing about flat damage increases? Crit isn't a flat damage increase. Are you talking to me or to someone else here?
"And as Riot said the bad thing about crits is at low amounts it literally makes or breaks fights "
Hm. You might be right. That might be worth fixing. Just, you know, not this way. How about we find a way to fix the problem that doesn't force everyone to play with a generic, uninteresting mechanic? How about we don't introduce new problems while fixing old ones? I'd take anything over this. I'd take an AD deathcap. I'd take removing crit entirely and rebalancing everything. Any of that is better.
I know I'm being kind of rude here, but I really, really can't express enough how much I hate this idea. I don't want to have stacking mechanics on every single ADC. Why do you want that? Like, do you actually like the mechanic, or do you just want to get rid of crit at any cost? If you do like it, why? I seriously don't see it, unless you're like a Caitlyn fanatic or something.