Am I the only one slightly disappointed that they didn't try to really rework Morgana?

Forhonor321··11 votes·3,245 views

Just saw the spotlights for Kayle and Morgana and while Kayle is, well, obviously a spotlight, they just simply mention that Morgana is just a VU but with a small buff to her ult now.

Now, I don't really play Morgana. Visually I just couldn't like her without some of her later skins (plus that cycling of her 10 VO lines), I didn't really like her kit that much, and overall I expected some big changes from her when they announced that they were reworking the two sisters. Then in an update they said that they felt her kit was good and nothing should be changed, which worried me since I kind of wanted something to change with her, at least her W or passive if she's keeping her Q and her Ult. Something that suited more of a battle mage as that's how I always viewed her ult as.

Fast forward to merely days before their reworks hit and I just can't help but feel disappointed in the fact that Morg is just a VU. Not that I won't complain about it, fuck she really needed one, but the fact that nothing changed about her kit I don't know is an astonishing thing or if Riot was too lazy to really think of anything else that worked better (or focused more on Kayle gameplay wise Idk). Who knows, maybe I'll pick her up more and realise her kit really is just that good to keep but overall I still can't get over my feeling that something else could of been changed.

36 Comments

Doge202011 votes

I think the reason was that her kit is already very good and doesn’t need a rework. There were just a few parts that needed slight changes, like the R, so she isn’t useless in teamfights.

I think most people agree that most of her kit is very good, it’s really just her R and w that needed changes.

Marshbouy3 votes

This is the correct answer. Reworking morgana would have probably done more harm than good.

MessyStuff1 votes

{quoted}

I think the reason was that her kit is already very good and doesn’t need a rework. There were just a few parts that needed slight changes, like the R, so she isn’t useless in teamfights.

I think most people agree that most of her kit is very good, it’s really just her R and w that needed changes.

Yeah I agree, but her passive is just meh. I just wish they made it a little more interactive(even if it's the same power lvl).

Galiö3 votes

Honestly her kit is great, and the changes to her W and R are cool buff.

She is currently pretty good, and with the buffs prob gunna be a bit better.

But to stick to you're thread I was a lil disappointed that no passive change was done, but other than that it doesnt hurt anyone to update her model and just buff her kit.

Alzon3 votes

-5 Base movespeed on a catcher though. Landing Dark Binding will be a bit harder due to positioning not being as snappy.

Galiö1 votes

That's slightly unfortunate. I guess they dont want super sonic chasing you around when she presses R.

Snowbrand3 votes

Yea, I was kinda disappointed that they didn't update her W and passive. Her Q is fine and her E is a very unique ability. I also feel like they could've done more with her ult. It still feels a little bad on a mage to go all in like that without haveing anything else to save u then ur E because she is a squishy target. Maybe they think its enough to buy zhonyas for it tho idk. I'm also disappointed with Kayles ingame skin models. A few are good enough I guess, but a lot liks kinda bad or unfinished like Silver Kayle.

Paroe1 votes

{quoted}

Yea, I was kinda disappointed that they didn't update her W and passive. Her Q is fine and her E is a very unique ability. I also feel like they could've done more with her ult. It still feels a little bad on a mage to go all in like that without haveing anything else to save u then ur E because she is a squishy target. Maybe they think its enough to buy zhonyas for it tho idk. I'm also disappointed with Kayles ingame skin models. A few are good enough I guess, but a lot liks kinda bad or unfinished like Silver Kayle.

To be honest, id love it if morganas ult worked like wither with a damage component. That way instead of the useless movement speed boost, she would have an even stronger presence that fits her theme of choosing to be tied to the ground. A 0-100% slow over the current duration followed by a stun would be lovely for sure.

As for her passive... Heals are good. Especially for a mage like morgana who otherwise lacks sustain despite being much more vulnerable than her peers (that 450 attack range... her ult...). Id like a flat HP heal that scales with AP instead of 20% on large and above enemies though; Something like 10-27+0.2AP per tick of damage, halved on area of effect?

Lord Scorch 622 votes

there is a reason kayle got a hard rework and morgana did not.

morgana always had an above average play-rate or fucking bonkers play-rate.

kayle only got love when a rune/mastery was nucking futs on her, or if an item was really good for her. otherwise, she had below average play-rate at the best in most patches.

Oleandervine2 votes

I was mildly disappointed that Morgana's passive wasn't changed, but overall her kit has aged remarkably well for how old it is, and didn't need any work outside of the passive and the quality of life changes they did to her.

Metallikaiser1 votes

Meh, I think her kit was perfectly fine, and I am happy to see it because it gives me hopes that more VU's will be made, since I think a lot of champions need them over a full rework. (Jarvan, and Zillean come to mind among champs I play)

Oleandervine2 votes

{quoted}

Meh, I think her kit was perfectly fine, and I am happy to see it because it gives me hopes that more VU's will be made, since I think a lot of champions need them over a full rework. (Jarvan, and Zillean come to mind among champs I play)

Jarvan and Zilean both need a little more love than QOL changes. Jarvan's kit is overall meh, and could use some spice to it. His banner grab and his ult are about as notable as it gets. Zilean's kit is passable at the moment, but overall in some need of more finer tuning, and possibly some ability replacement to make it a little less reliant on his Qs to do anything.

Metallikaiser1 votes

Jarvans kit isnt super flashy, but it works fine, is simple while still having skill expression, and is well balanced at all tiers of play, I dont see the point in potentially screwing that all up just because it doesnt have 'spice'.

Nah, Zilean is great, and I know for sure that I speak with the rest of the Zilean community that he is perfectly fun. Apart from fixing up the hit box prioritisation for his bombs, the only thing he needs is a different passive. I don't see how his q's being the basis of his kit is a bad, thing plenty of champs play heavily around one of their abilities, not to mention saying he needs it to do anything is just not true, a great Zil ult can win fights and games with ease, and the utility of his speedboost/slow is absolutely solid in its own right. I am up for hearing suggestions to change Zil's gameplay, but I certainly don't really see an issue with it.

D3m37r11 votes

Morg didn't get reworked because nothing is wrong with her.

Yago1 votes

{quoted}

Morg didn't get reworked because nothing is wrong with her.

Her passive is almost entirely irrelevant and her W probably does less damage in a match than her Spellthief's and Aery.

Sillae1 votes

{quoted}

Her passive is almost entirely irrelevant and her W probably does less damage in a match than her Spellthief's and Aery.

Tbh, her W is pretty much just used to proc Spellthief. Does pretty decent damage if the target is low though.

BobaFlautist1 votes

Naw, I'd hate that. They'd make her e only work for one cc, cut her Q and W range by 1/3, reduce q bind duration but buff the missile speed and make it do aoe damage when it lands, front load some damage on w but reduce the total damage and make it do reduced damage to minions so she has to use Q with it to push, and make her ult a two part ability that you channel and gains damage for the recast but cut the stun duration in half.

They'd flatten everything in her kit to make her more "fair" and "feel better" and she'd be less clunky and easier and more fun to play for everyone that doesn't already play her but she'd lose all her flexibility and unique strengths in exchange for generic power.

chipndip11 votes

Kayle's VGU sucks and Morgana could have used a more involved W. I'm slightly disappointed with Morgana but I'm HUGELY disappointed with Kayle.

Paroe2 votes

{quoted}

Kayle's VGU sucks and Morgana could have used a more involved W. I'm slightly disappointed with Morgana but I'm HUGELY disappointed with Kayle.

I think kayle is fun though? Her gameplay fantasy of the hyper hyper scaler was met pretty well, and she basically transitions from a backline caster into a carry. She was clearly made with the current iteration of conqueror in mind though... that will create issues later.

chipndip12 votes

{quoted}

I think kayle is fun though? Her gameplay fantasy of the hyper hyper scaler was met pretty well, and she basically transitions from a backline caster into a carry. She was clearly made with the current iteration of conqueror in mind though... that will create issues later.

Some day people will understand that "game play fantasy" does not a good competitive game make.

Who cares about the fantasy when the implementation of that fantasy is a 0 counter play auto-attack spamming bat out of heaven, where your only option to deal with her is to end the match before she gets to actually do anything of value? She's literally that right now and nothing's changed with the rework, so what's the point of the rework save for upping the visuals and putting damage on her ult?

This dual rework sucked dick.

Abibyama II1 votes

It didn't piss off any mains in terms of gameplay, therefore the rework is obviously a success

chipndip11 votes

[{quoted}](name=Abibyama II,realm=EUW,application-id=3ErqAdtq,discussion-id=WEgT5AR5,comment-id=0008000000000000,timestamp=2019-03-05T00:03:00.492+0000)

It didn't piss off any mains in terms of gameplay, therefore the rework is obviously a success

...no?

The point of a rework isn't to satisfy mains, otherwise they just wouldn't rework the champ. The point is to improve the champ's design, which this rework didn't do.

Abibyama II1 votes

Issa joke in case I didn't make this obvious enough

The mains most of the time don't want any changes. Even though objectively that champion needs to be changed.

Paroe1 votes

{quoted}

a 0 counter play auto-attack spamming bat out of heaven, where your only option to deal with her is to end the match before she gets to actually do anything of value?

You realize you just described 90% of all marksmen, right?

This dual rework sucked dick.

Correction: Relaunched -Kayle received a total overhaul of visuals, gameplay, and lore. Morgana recieved a lore and visuals overhaul with minor QoL changes. As a pair, the two were relaunched.

chipndip11 votes

{quoted}

You realize you just described 90% of all marksmen, right?

Ask me how I feel about all marksmen.

Correction: Relaunched -Kayle received a total overhaul of visuals, gameplay, and lore. Morgana recieved a lore and visuals overhaul with minor QoL changes. As a pair, the two were relaunched.

And it sucked. What did you correct?

Wofye1 votes

Her W is just a poke tool, it never gets its full damage off unless you bind them, and even then it's just average damage that doesn't compare to zyra, brand or velkoz poke.

Her passive is just... its just random. She barely recovers health in any meaningful way at any point of the game.

I was hoping they'd change her W and Passive completely to make it supplementary to her Q, E and R in some way, but it feels like they have a completely different identity that have nothing to do with what you pick morg for.

Paroe1 votes

{quoted}

Her W is just a poke tool, it never gets its full damage off unless you bind them, and even then it's just average damage that doesn't compare to zyra, brand or velkoz poke.

Her passive is just... its just random. She barely recovers health in any meaningful way at any point of the game.

I was hoping they'd change her W and Passive completely to make it supplementary to her Q, E and R in some way, but it feels like they have a completely different identity that have nothing to do with what you pick morg for.

Her W is for clearing. The new W, by the way, is a much stronger clearing tool than the current one.

Wofye1 votes

If Morgana is being played mid, sure? But every mage mid clears wave much faster without needing it to stand in a specific spot. She gets pushed in easily as her wave manipulation is bad.

If we're talking about support morg, then I guess its a much weaker version as a mid morg W because you'll be maxing it last.

That doesn't tell me it shouldn't be reworked btw, you just stated its purpose (Which is bad at getting its purpose done too).

Paroe1 votes

{quoted}

If Morgana is being played mid, sure? But every mage mid clears wave much faster without needing it to stand in a specific spot. She gets pushed in easily as her wave manipulation is bad.

If we're talking about support morg, then I guess its a much weaker version as a mid morg W because you'll be maxing it last.

That doesn't tell me it shouldn't be reworked btw, you just stated its purpose (Which is bad at getting its purpose done too).

I mean... I max W first unless my marksman is caitlyn or clears really well. Its better - and safer- poke than your Q. Plus, with the rework, its actually going to have much higher base damage.

Wofye1 votes

If youre in the support role why are you maxing w first? You should be maxing q and e second because that is what makes morgana strong.

Paroe1 votes

{quoted}

If youre in the support role why are you maxing w first? You should be maxing q and e second because that is what makes morgana strong.

Because its hard to land your Q when the enemy is constantly behind minions, your E is useless after one attack regardless of rank, and your W is a large AoE thats easy to land and does appreciable damage over the course of a game?

Wofye1 votes

But it's used only to poke... You don't need to max it to poke, you should be maxing Q for when you do land it, it becomes a long snare, and you need to max E second to make it stronger and lessen it's cooldown for you to use more often...

You're not picking morgana for damage, you're picking her for Q and E, again, there is no need to max W to proc spellthiefs, as not even the cooldown goes down upon putting points into it.

Quepha1 votes

New kits are fun to see but Morgana's current kit is already really good and doesn't justify a rework.

When thinking about a rework, don't just consider how fun a new kit looks to you, but how much fun the new kit adds to the game. If a new champion is added to the game, then the fun of their new kit is simply added to the game and nothing is lost, it's all upside. If a bad kit is reworked into a new kit, then the negative value of the old kit is removed and we get the fun of a new kit; some players may lose out on aspects of the old kit they liked but overall the potential for upside is still huge. If a good kit is reworked into a new kit, then the positive value of the old kit is lost and instead we get the fun of the new kit; even if the new kit is very good, the net change for the game is still (fun of new kit) - (fun of old kit + players' attachment to old kit) which would be less than simply making a new champion to stick the new kit onto.

I love cowboys1 votes

I for one am pretty happy to see that Riot can still do a VGU without deleting the old champion.

KFCeytron1 votes

[{quoted}](name=I love cowboys,realm=NA,application-id=3ErqAdtq,discussion-id=WEgT5AR5,comment-id=000b,timestamp=2019-03-04T23:25:21.972+0000)

I for one am pretty happy to see that Riot can still do a VGU without deleting the old champion.

"VGU" stands for Visual and Gameplay Update. Morg didn't get a VGU. She just got a VU. If she had gotten a VGU, the old Morg would indeed have been deleted.

KFCeytron1 votes

Her W is stupid and I will never understand why at least that didn't get replaced with something that isn't just extra Q damage or mindless waveclear.

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