Jungle cannot be allowed to have this much negative impact over the game

Yenn··3 votes·1,404 views

Jungle has zero positive impact over the game.

The role is currently too weak to really do anything other than play PvE and potentially camp bottom lane, which isn't possible 90% of the time because it has too much vision control, and often not worth it because having a camp poached while you gank is crippling. The best you can hope for is to perform your duty as a smite bot and not feed.

I stopped playing jungle because the role has become so ineffective and frustrating, but now every single game I play as mid lane is being sabotaged by one team's jungle getting dumpstered by whichever one of us picked a champion that has priority, then turning into a walking bag of gold because they have no way to recover from the death. If the jungle tries to do anything other than AFK farm, they die because they're at too much of a disadvantage to fight anyone.

If I have priority, I can literally just walk into the jungle and kill the enemy at their buffs as they respawn. If I don't have priority, my jungle is completely fucked as the enemy mid lane and jungle walks into our jungle and forces them to concede every camp, which puts them permanently behind because there is no catch up EXP. The best I can do is give them vision so they don't die, while watching them quickly become irrelevant.

This needs to be fixed ASAP. This role can't be allowed to remain like this.

4 Comments

HKT Saber3 votes

that's just because assassin junglers and gank or starve junglers (aka lee sin) are prone to being useless when falling behind, which makes their role as said champion type more challenging. Other types of junglers, such as teamfighters like zac and sejuani (who aren't in the meta) and powerfarm objective taking junglers such as nocturne aren't ass suceptible to being useless for the remainder of the game. There's also many ways for high MMR junglers to relieve counter jungling pressure such as vertical jungling, with counter jungling being less effective in the long term due to shorter camp respawn times in the preseason. And obviously junglers do have an impact, as otherwise they would be replaced by duo top or some other weird strategy, especially in low elo where games are bloody. Riot is already giving less incentive to pick squishy carry junglers since ganking has a higher opportunity cost and they don't scale well by powerfarming.

Delightful Mango2 votes

Is called better jungle wins. You are supposed to path your jungle route not farm like a psycho and gank level 2/3 imediatly. Even if the enemy jungler is 4/0/2, i as a jungle due to my pathing i'm still ahead in level, meaning i can secure objectives. That was the whole point of the jungle rework. With herald and drake i win anyway, even if the enemy lee sin is overfed. He can't do shit if he just plays a hunting kills game and i get all the objectives on the map (jungleing=higher.level=objectives=Herald=towers=safe.time4drake=advantage4entire.team=strategy>hunting.game) I also did the math for ya, yw :)

Pumpedhero1 votes

I feel like the xp rates just need to be returned.. Only junglers I can use currently right now that seem viable are Volibear, and mainly Lee sin.

Yenn1 votes

Like, I can't even play Kassadin because I just automatically lose at champion select against anyone above Diamond hard pushing and going to try to catch my jungle, while my jungle is unable to play the game on account of me picking a champion with a weak early game.

And then in the games I don't pick Kassadin in, it's 15 minutes of crossing my fingers and hoping my jungle doesn't attempt to gank and end up feeding in the process. I'm now forced to watch the map to make sure my jungle doesn't commit suicide, instead of watching for the enemy jungle, because it's no threat to me.

How did this bullshit even make it to the live servers?

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