A thought for an Aurelion change
A nerf to Aurelion's celestial expansion AP scaling ratio, but he gets one more star at levels 6/12/18 similar to how he gets more stars as he levels on URF.
Opinions?
A nerf to Aurelion's celestial expansion AP scaling ratio, but he gets one more star at levels 6/12/18 similar to how he gets more stars as he levels on URF.
Opinions?
More boop sounds good.
Dropping the base damage instead of the ratio could be cool too
I think if it was the base damage that got nerfed, his early would be awful and his mid-late power would go through the roof. I suggested the AP ratio nerf so it wouldn't be skyrocketing his mid-late power to broken levels.
Good point, I didn't really know much about his late strength.
I've never actually played him soooooooo yeah
well, just an ap-ratio nerf might lead to tank builts beeing the norm, as the lategame base-dps basically gets doubled by the purposed change.
Bad idea. Base damage helps farming and would make Aurelion more feast or famine I think
Sounds interesting but harder to balance.
So does that increase his DPS but lower his burst or to just make hitting his W more consistent to hit? Thematically, I think it would be so awesome to get another star whenever you upgraded your ult. Sounds exciting.
It would increase overall SDO (Sustained Damage Output), but decrease mid-late individual star damage. So a skilled Aurelion player's star micro would be more impactful damage wise, and there'd be a better strategic value for protecting/assassinating Aurelion. It would also capitalize on his role as a SDO Champion, ramping up a huge amount of damage if Aurelion manages to keep you in his starry zone.
As for the thematic aspect, it'd be a stunning change and one I'd love.
This would be interesting
They could also potentially increase star velocity as well, to have stars hit faster and therefore have higher dps.
Or make stars spin more with attack speed. Nashors boys?
+ lulu = spin to win
Uh, sounds OP
Aurelion with double the stars is literally double the DPS
This wouldn't solve anything
It'd come with an AP ratio nerf on celestial expansion (Which is Aurelion's main source of DPS), so it wouldn't be a doubled DPS. Instead, you'd have a weaker earlier on, but stronger mid-late when you have your items.
With this change, Aurelion would benefit more from building AP items despite the AP ratio nerf. As it is, Aurelion's stars are pretty easy for an experienced player to avoid. He's only got two ranges on his stars, and any CC shuts his main source of DPS down easily.
Might have to lower the scaling on his stars a lil bit to compensate, but I wholly support this idea.
NO CHANGES PLS, Hes fine as he is, only thing hes missing is a Double tap Q.
It'd technically be a buff to skilled Aurelion players though =p
Sounds nice on paper, but removes the intendet counterplay of finding a gap in between the stars to get close to him. IF it would come with a nerf to his rylais interaction, that counterplay probably wouldn't be as needed.
thats a ballsy change