A thought for an Aurelion change

ReshiKillim··24 votes·1,137 views

A nerf to Aurelion's celestial expansion AP scaling ratio, but he gets one more star at levels 6/12/18 similar to how he gets more stars as he levels on URF.

Opinions?

20 Comments

Friendly Ram6 votes

More boop sounds good.

AcidTheWarlock4 votes

Dropping the base damage instead of the ratio could be cool too

ReshiKillim6 votes

I think if it was the base damage that got nerfed, his early would be awful and his mid-late power would go through the roof. I suggested the AP ratio nerf so it wouldn't be skyrocketing his mid-late power to broken levels.

AcidTheWarlock2 votes

Good point, I didn't really know much about his late strength.

I've never actually played him soooooooo yeah

Sire Hippington1 votes

well, just an ap-ratio nerf might lead to tank builts beeing the norm, as the lategame base-dps basically gets doubled by the purposed change.

Felvyne5 votes

Bad idea. Base damage helps farming and would make Aurelion more feast or famine I think

Stars Shaper3 votes

Sounds interesting but harder to balance.

JerulEon3 votes

So does that increase his DPS but lower his burst or to just make hitting his W more consistent to hit? Thematically, I think it would be so awesome to get another star whenever you upgraded your ult. Sounds exciting.

ReshiKillim1 votes

It would increase overall SDO (Sustained Damage Output), but decrease mid-late individual star damage. So a skilled Aurelion player's star micro would be more impactful damage wise, and there'd be a better strategic value for protecting/assassinating Aurelion. It would also capitalize on his role as a SDO Champion, ramping up a huge amount of damage if Aurelion manages to keep you in his starry zone.

As for the thematic aspect, it'd be a stunning change and one I'd love.

Marshbouy2 votes

This would be interesting

Schàdenfreude2 votes

They could also potentially increase star velocity as well, to have stars hit faster and therefore have higher dps.

HaloDragonX1 votes

Or make stars spin more with attack speed. Nashors boys?

cinomenapplebae4 votes

item 3085 item 3115 item 3046 item 3006 + lulu = spin to win

Bladerunner77772 votes

Uh, sounds OP

Aurelion with double the stars is literally double the DPS

This wouldn't solve anything

ReshiKillim1 votes

It'd come with an AP ratio nerf on celestial expansion (Which is Aurelion's main source of DPS), so it wouldn't be a doubled DPS. Instead, you'd have a weaker earlier on, but stronger mid-late when you have your items.

With this change, Aurelion would benefit more from building AP items despite the AP ratio nerf. As it is, Aurelion's stars are pretty easy for an experienced player to avoid. He's only got two ranges on his stars, and any CC shuts his main source of DPS down easily.

FantasySniper1 votes

Might have to lower the scaling on his stars a lil bit to compensate, but I wholly support this idea.

Bellows1 votes

NO CHANGES PLS, Hes fine as he is, only thing hes missing is a Double tap Q.

ReshiKillim1 votes

It'd technically be a buff to skilled Aurelion players though =p

Sire Hippington1 votes

Sounds nice on paper, but removes the intendet counterplay of finding a gap in between the stars to get close to him. IF it would come with a nerf to his rylais interaction, that counterplay probably wouldn't be as needed.

Frius1 votes

thats a ballsy change

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