As a Diana one trick, I admit, I'm jealous of the Akali rework

Beatrice falls··7 votes·3,124 views

I started to play Akali (to the point that I only play her atm) and tbh she's more of a diver than my Diana. I even built her with a "diver" build (similar to XinZhao ) aka item 3748 item 3053 item 3078 and it freaking worked. She might not be fair and "broken" for some, but try her, she's actually super fun and does require decision making (using E to dash on an enemy, or missing on purpose to dash on your shroud).

So yes, her rework was really cool, but it would have been better for Diana to have such a kit

7 Comments

Shukr4n3 votes

Since u are so much polite in my eyes, What would u suggest on diana to make her kit more than akalish?

Beatrice falls3 votes

Design is not my thing but here are what I'd like

  • A form of sustain (her shield isn't enough, it scales off AP and if you don't build glass-cannon, the value is really bad)
  • A form of hard engage aside of her E (that would be tied to her R instead)
  • Her dash available earlier in the game
  • More sustained damage rather than instant burst damage (item 3115 + her passive are ok, but it's still more burst oriented)
Stray Kat1 votes

Although my other post says I'd dislike seeing changes to Diana similar to Akali's Kit - I do agree with your ideas here.

The only part I don't really agree with much is access to her dash pre-6. Diana's held down by the fact that her laning phase is sketchy(At best) pre-6. If you can keep her down before then, she'll stay down for awhile most likely - But if you don't, the moment she hits 6 those 5 levels of passive play pay off for her, and I really enjoy that concept of "I'm so close to 6, is it worth the risk to stay here with 30% HP, getting bullied? Can I pop him at 6?"

SugeMinPikk3 votes

Jealous of a skillful kit that isn't a oneshot gimmick that's useless half the time? xd

PandaNator432 votes

Check out the discussion LeAnime and I had yesterday, I think we had some cool ideas :)

Diana has such an awesome theme, I wish she was a little more viable.

Stray Kat2 votes

BLASPHEMY.

As a Diana 1-trick, I was excited for the Akali rework(I picked up Diana as Akali 2.0 years ago, after being an Akali main.)... After having played it, I'd be really upset if that happened over on my side of the tracks. Akali is okay, and does still feel like Akali to me, but I'd hate for Diana to end up like that. I like that she's a bit more straightforward, and your decision making as Diana is more related to the game/map itself, rather than on your character.

Diana just has so many options for what she can do, without being overly complicated to allow her to(AKA she doesn't have 30 different mechanics that she can play with, yet can still do a bit of everything if used properly), and I'd hate to see her move away from that.

Edit - Note, I don't like the fact that Diana is currently only useful as a 1-shot bot. I mean, I'm playing her that way because it works, but I totally preferred a couple seasons back when she was viable with any number of builds, as an AP bruiser, glass cannon, hell even a pseudo tank with old AP itemization.

ForgetMeNotKeanu1 votes

I main Diana (I play her as an Ap Assassin though) and used to have old Akali as a second main until they changed her. This rework has made me repick her back up as a second main. I love it.

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