At this point, Towers tilt me more than players

Beatrice falls··76 votes·15,847 views

How I fucking enjoy getting dove by an assassin with no defensive items, while I'm at full hp and he's not extremely fed, still managing to only get hit once by a tower.

How I fucking enjoy a tower cancelling its shot and getting poked down by an adc because he can just aa under the tower and go back, tower cancelling its attack.

How I fucking enjoy a tank literally disabling a tower because he can tank 216515156 shots while your team gets obliterated by the enemy team below it.

How I fucking enjoy tower barely dealing any damage that past level 6 everyone can tank 5498651486 tower shots by themselves.

56 Comments

Warlord Rhinark52 votes

Turrets need a massive overhaul.

Cosmic Warper5 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=imQtVXzA,comment-id=0000,timestamp=2018-08-31T12:09:45.611+0000)

Turrets need a massive overhaul.

This. Towers are supposed to protect someone early game, but they can't even do that properly. They're just stationary gold for the enemy team at this point. Tower diving past 6-7 min barely holds any risk.

Kerrigan 4 Prez3 votes

Quick update, they will be buffing towers in the preseason. Riot will be buffing damage to increase the risk of a tower dive, as well as adding a special shield to limit pre 10 min towers.

Cavesloth1 votes

KInda closing the barndoor after the cows have escaped at this point. The fact that this has been obvious to anyone with eyes since preseason and they are doing it next preseason, just goes to show they are have gone past being a joke of company to a meme.

Kerrigan 4 Prez1 votes

The problem is the level of change they're bringing. It's not like they're buffing some numbers, they're adding new mechanics. If they had made any significant changes during the actual season, it could have drastically slowed down game pacing. Believe it or not, this game is balanced on a knife's edge, just a bit here or there can shift things dramatically.

Cavesloth1 votes

No the problem is they ignored what obviously needed fixed for basically a whole year. This whole "we left something broken forever till it was so damn obvious even our idiots had to take notice, but now its too late to fix it because we want to make major changes to it instead of putting it back the way it was before and these major changes could affect our lame ass e-sports that people stopped giving a shit about months ago because we left shit broken forever and we're still ignoring the snowball part of the problem" gets no sympathy from me. They broke their game, it deserves to die at this point.

Slythrin Umbreon1 votes

{quoted}

No the problem is they ignored what obviously needed fixed for basically four years.

FTFY

Cavesloth1 votes

Four years, I think that's a tad much, but the year thing was just when it had become painfully obvious to anyone with eyes. Yeah the problem has been building for longer, but 4 years? Hell I haven't even been playing that long.

Yara02 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=imQtVXzA,comment-id=0000,timestamp=2018-08-31T12:09:45.611+0000)

Turrets need a massive overhaul.

(Have needed)

excelsheet123 votes

Towers need to be interesting/interactive. They are really boring/worthless.

Akaśhí5 votes

Yeah Riot should make so they can walk, I think you will have fun then...

excelsheet13 votes

{quoted}

Yeah Riot should make so they can walk, I think you will have fun then...

I could honestly see that happening!

Akaśhí6 votes

Yeah Imagine you've survived with 1% hp and you are recalling in a bush and suddenly a tower comes and hits you for being in It's range. xD

It appears behind you* Omae wa moe shindeiru You* NANI!?!?

  • You have been slain.
Ybeiven1 votes

{quoted}

Yeah Imagine you've survived with 1% hp and you are recalling in a bush and suddenly a tower comes and hits you for being in It's range. xD

It appears behind you* Omae wa moe shindeiru You* NANI!?!?

  • You have been slain.

Good thing we have a champ that has true stealth.Akali

I Smell Pizza1 votes

MOBILITY CREEP!!!

xZabaksx20 votes

.___. Akali

ned the kled4 votes

Kled literally dives with jungler, even alone. no problem

Atmosphere1 votes

They just need to change the dismount mechanic so it doesn't automatically make him lose turret agro. If you dive without enough health, you shouldn't get out of it for free because you got .1 seconds untargetable

AkumaHomulilly2 votes

Do you really expect Kled to play safe (not talking about a player, just Kled)

Critmaster Garen3 votes

[{quoted}](name=ned the kled,realm=EUNE,application-id=3ErqAdtq,discussion-id=imQtVXzA,comment-id=00030000,timestamp=2018-08-31T17:02:39.386+0000)

Kled literally dives with jungler, even alone. no problem

thats because of his passive.

the first two turret shots deal shit for damage aswell.

so either he dives you, loses the fight and then flashes/waddles back out of range after his dismount and the turret lost track of him, or he finishes you off after his dismount, because the turret deals like 3 damage after its reset because it has to heat up again.

i hate the entire heat up mechanic of turrets tbh since they intruduced it years ago. it always favours either highly mobile champions who only take very few shots on their dives, and champions who can reset turret aggro on their own.

thats why Elise is basically called the queen of turret diving. she blows her combo, and after taking one or two shots, she rappels to reset aggro and then goes back in or lets her ally tank.

when they changed the turret damage to the heat up mechanic is when the lvl 2 and lvl 3 dives of solo laners with their jungler started to happen.

previously most champions had to buy a defensive item and could start solo diving you around lvl 5. even then with two people it used to be a massive risk.

Verxint20 votes

The turret shot delay thing is the one that really triggers me. Champs should not be able to get spells and autos off and break before the shot is fired

TTv Koddok1 votes

They honestly just need to make swapping targets an auto-attack reset for towers so people can't just infinitely juggle tower aggro with the tower never getting a shot off. If your tank peaces out, bam you're immediately being targeted by a fully ramped tower. Honestly it'd also make last hitting a lot smoother cos you could tell right away which one the tower was gonna aim for, instead of having the towers shoot 3 shots to kill something it only needed 2 shot for and waiting a full second to 'acquire' the next minion for... whatever reason?

Emo Twink12 votes

i dont care about tower defenses, buff damage from them against champs, im sick of it..

Elf04911 votes

Buff base damage, slightly decrease scaling. That way, hard turret dives will hurt for only slightly more, but minor turret dives will hurt a lot more.

Jay bone784 votes

15 Minutes in... one level 12 Yasuo Yasuo , one level 9 WarwickWarwick , one Rift Heralditem 3514 ... 3 towers gone in 2 minutes before blind pick allies can respond...

True Garen4 votes

Next patch: at 40m towers start disintegrating. (There is a faction within Riot that actually wants to do this.)

Tin Obliterates3 votes

Akali

Takes one shot, you say?

JRobin313 votes

Towers? There are towers in this game?

Wait... do you mean that thing Azir does?

I Smell Pizza3 votes

The first turret hit should crit like stormrazor and the third should proc electrocute.

PowerSlave9932 votes

Sion tanks around 30+ turret shots at late game. Easy teamfight, gg wp

Atmosphere2 votes

There's different though. He's a late game hyper scaling tank. This thread is talking about early game, where everyone has below 1500 health.

PowerSlave9931 votes

Oh that, yeah i forgot about 4 man bot diving at 8+ minute. It's so fun how turret cancel attacks, doing aggro against minions while they are attacking you, not doing enough damage,etc.

Fuck them.

TTv Koddok1 votes

That's literally my favorite part. "Nah fam, I'm just gonna keep hitting this cannon minion alright? Lee Sin can keep slapping around like the bitch you is."

The thigh guy2 votes

We should make turrets do 30% max hp damage per shot. Suddenly they have power again.

Weensw2 votes

How can they make average players look like celebrities if turrets do their job properly? You got to make turrets incompetent in order to allow average players to look like heroes without having to have the skills to be one.

I actually have a better idea for Riot to achieve their goal: Whenever a champion scores a kill, the next tower shot will not reduce your hp to below 100.

If they score 5 kills, they can stand under tower and take 5 turret shots to taunt the opponent.

Actually, why not make it so: whenever a champion scores a kill, the next 3 champion attacks or skills cannot reduce your hp to below 100?

Akaśhí1 votes

Towers are not made to protect you... they are there so the team with more split pushing champions don't just run and end the game...

Boop Daddy 1 votes

Why even give towers damage against champions at all then?

Akaśhí1 votes

Okay I didn't explain it right. Towers are not there to entirely protect you, you yourself need to escape if they dive you because towers cannot hit multiple targets and even if there are not multiple enemies, towers just dont do enough damage.

Worst Kench NA1 votes

item 3056 needs to be something worth buying again. Its erasure from the list of viable things to buy points more to the fact that towers are currently so bad that even thinking to defend against them specifically would be laughable.

Exin01 votes

towers at this moment are nonexistent its just static minion and bag of gold nothing more damage is low and AS is low enemy even dont need mobility or dash they just walk away and frankly i dont understat targeting sometimes they shot on champ even if there are minions sometimes they are ignoring everything even if you are fighting uder them for 5 minutes

Azeranth1 votes

1.) The goal of an assassin is to go in and out before the danger of a situation has time to matter. They accomplish psuedo durability by eliminating the need for. This is part of the game, and you shouldn't negate an entire class of champion just cause you're under a tower.

2.) This one is an issue, range cancelling needs to be a bit more aggressive in requiring timing and orb walking.

3.)Again, this is the job of a tank

4.) This is a problem, non tanks getting caught undera tower should be a death sentence, and tanks before they have appropriate items as well

d9u7c1anh1 votes

{quoted}

1.) The goal of an assassin is to go in and out before the danger of a situation has time to matter. They accomplish psuedo durability by eliminating the need for. This is part of the game, and you shouldn't negate an entire class of champion just cause you're under a tower.

2.) This one is an issue, range cancelling needs to be a bit more aggressive in requiring timing and orb walking.

3.)Again, this is the job of a tank

4.) This is a problem, non tanks getting caught undera tower should be a death sentence, and tanks before they have appropriate items as well

If he really get dive at full hp without them being fed then no, they should not do that (unless they use their Ult).

Wizard Blaze1 votes

My Mortal friend. you can blame LC$ for this. Towers were supposed to be hazard zone now they are only there to take your creeps

50CaliberHecate1 votes

I'm just over them in general and want this game to just be free-for-all no nexus bs... cause' its basically came down to who can 1-shot who.

Mighty Mortein1 votes

Towers used to be a relatively steep hill you had to put effort into walking over. Now, they're a small speed bump. They literally do nothing but kinda stall out pushes. Even then, a light breeze will knock them over.

SugeMinPikk1 votes

lol

Captainn Ginyu1 votes

Riot always responds with turret buffs with ether nerfing them or giving them piss poor buffs that dont matter in the long run wont happen

Mathgodpi1 votes

Agreed wholeheartedly. Increase turret damage please. Initial damage needs to be higher as does ramping. Kinda makes the game look silly when Mundo can tank 20 shots in a row no problem...

TTv Koddok1 votes

I agree with this. I just love being dove by a Nidalee who missed 3 spears and 2 leaps and just Q'd me to death in cougar form 9 seconds under tower starting at half health and survived with a single rank 1 heal at 100+ health, level 5. Or the good ol 'monkey chased the weasel' of Garen spinning on you under tower level 4 and he gets away with the kill because he pressed W at some point. And don't get me started on a Vayne or Draven with ninja tabi. It's almost like there's a hidden passive built into those suckers that says 'reduces turret damage by 50% for ranged champions'. They can sit there for nearly double digit time and barely hit half health. It's bonkers. I want my turrets that don't respawn and have piss for health to mean something while they're there, dammit.

BADWOLF95471 votes

What if they had a low damage constant beam like the fountains, but the damage scales with max health making them more deadly to tanks.

More from Gameplay

More by Beatrice falls